Tags
Creators
Details
1.16.0-1.20.1
Compatibility
Changes
Content
- Added new Ropes (currently only placeable with new admin tool item)
- Added new Entity Slowing feature, which allows players to gradually slow themselves down to e.g. match speed of other players.
- hold the new
Reduce Movement (With Mousewheel)NeMuelch Keybind (by defaultRight Shift) and scroll with the mouse wheel at the same time
- hold the new
- Added new Fleeting Note system which allows "tooltip-like" text messages to be left in the world
- players which look at the position of the fleeting notes, and are in range, will see the displayed text
- admins can create their own texts if necessary, but for now it will be displayed only automatically if players left a world
- Added
Backyard - Added BlockFinder feature
- Added util Block Tag (
nemuelch:terraform_preparation) for world edit terraforming foliage removal - Added Mob Persistency sub commands to entity command
- Added Acid Biomes, commands, regions, StatusEffects, etc.
- Added new
/nemuelch server ...sub commands for accessing statistics and removing chunk nbt data - Added new
nemuelch:curse_of_veilingenchantment which hides all enchantments from an ItemStack's Tooltips- Additionally added custom nbt handling to hide only specific Enchantment information of an ItemStack
- Added new Buckler Shield Item for players which want to engage in a more skill based parrying system
- added
Pivotenchantment which lets the user turn 180° after a successful buckler dash while still sneaking - added
Engageenchantment which flattens the buckler dash's trajectory but increases its length
- added
- Added new basic Comb Item
Fixes
- Generally reworked many feedback texts and examples of already existing commands for better UX
- Fixed an issue with storage pots not remembering their stored ItemStacks in certain situations
- Fixed PotLauncher Entity not being able to launch player entities specifically
- Potentially fixed multiple rendering issues with different fog blocks (default and advanced)
- Fixed explosions dropping items of fog blocks
- Added damage type tag support for shielding skin status effect
- Added client config entry to prevent camera sequences and shakes
- Rotated crate placement by 180° to let users easier prop up their stands with sticks
- Fixed and Added many new sound subtitle translations
- Fixed Satin API not being listed in fabric.mod.json for better error information if the library is missing
- Added max length to
/actcommands (adjustable with gamerule)
Notes
The NeMuelch wiki got a big overhaul! It is by no means complete but sheds some light on more obscure features of NeMuelch. Most of the features which were only described here in short have longer explanations over there with extra information on their gamerules, config entries, commands, logic, interactions, etc. Check it out!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bwKDcyDE:D7LvHpxW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bwKDcyDE:D7LvHpxW"
}

