Tags
Creators
Details
v2.2.27+1.21.1
Compatibility
Changes
A hotfix for a startup crash on 26.1 and 26.2. A recent NeoForge update moved the code that our
ignore_fluidpower attaches itself to. When that attachment point isn't where the mod expects it, the game refuses to start rather than carry on without the power, so servers on a current NeoForge failed during boot with an error that gave no hint of the real cause (#131). Both 26.x jars are fixed. It isn't a 2.2.26 regression: the same code shipped in 2.2.25 and earlier, and every one of those builds fails the same way on a current NeoForge. Minecraft 1.21.1 was never in reach of it, and is republished unchanged so the three versions stay on one number.Supports: Minecraft 26.1.x (Java 25) · Minecraft 26.2 (Java 25) · Minecraft 1.21.1 (Java 21)
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26.1 and 26.2 servers start again on current NeoForge (#131). At NeoForge 26.2.0.69, backported to 26.1.2.100, the block scan our
ignore_fluidpower wraps moved out ofEntityFluidInteraction.update(Entity, boolean)and into a new overload beside it. The old signature stayed, so nothing looked missing, but the attachment point had gone with the body, and startup failed with a "Scanned 0 target(s)" line. The power now attaches to whichever of the two overloads holds the scan, so one build works on both sides of the change; what it does once attached is unchanged. Supported-NeoForge floors are deliberately left where they were. Confirmed against a stock dedicated server at the newest NeoForge on each line. -
The in-game creators' numeric fields survive current NeoForge (26.2). NeoForge removed a text-field helper at 26.2.0.52 that the origin and mob creators used on every field taking a number, so on anything newer, opening a tab with one on it would have thrown. Those fields filter their own input now. Minecraft 26.1 never lost the method and is unchanged.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RUtQ9kfe:o7CeCqhv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RUtQ9kfe:o7CeCqhv"
}

