Tags
Creators
Details
v1.6.0+1.21.1
Compatibility
Changes
NeoOrigins v1.6.0
Warden (High Impact)
- Echolocation: nearby living entities glow, visible through walls
- Sonic Boom: devastating ranged sonic blast (20s cooldown)
- Deep Dark Strength: +4 attack damage
- Ancient Hide: +10 natural armor
- Tremor Sense: permanent night vision
- Hulking Frame: 15% larger than normal
- Daylight Agony: takes 1 damage/sec in direct sunlight
- Lumbering: 30% slower movement speed
Dwarf (Medium Impact)
- Compact Frame: 80% normal size
- Stout Constitution: +4 natural armor
- Darkvision: permanent night vision
- Stonecunning: breaks blocks 25% faster
- Efficient Metabolism: uses 25% less hunger
- Sturdy Legs: 15% slower movement speed
- Short Arms: slightly reduced block interaction range
Breeze (High Impact)
- Wind Charge: wind projectile that knocks enemies back (5s cooldown)
- Wind Dash: horizontal speed burst (4s cooldown)
- Cushion of Air: permanent slow falling
- Updraft: Jump Boost II
- Tailwind: 15% faster movement speed
- Light Frame: 90% normal size
- Hollow Bones: 4 fewer hearts
Vampire (High Impact)
- Undead Nature: harmed by Instant Health, healed by Instant Damage, immune to Poison
- Fangs: +2 attack damage
- Supernatural Speed: 15% faster movement speed
- Predator's Eyes: permanent night vision
- Sunburn: catches fire and takes 2 damage/sec in direct sunlight
- Corpse Vitality: natural regeneration reduced to 40%
- Blood Diet: can only eat raw meat, rotten flesh, and spider eyes
- Running Water: takes double damage from drowning and water
New server config in neoorigins-common.toml under [random_assignment]:
-
mode = "DISABLED"(default) — normal selection screen -
mode = "FIRST_JOIN"— randomly assigned on first join, no selection screen -
mode = "EVERY_DEATH"— randomly re-assigned on each respawn -
rerolls— number of rerolls allowed (0 = locked in, -1 = unlimited) -
Mob spawn handler skips non-monster entities and exits early on cancellation
-
Tree felling BFS deduplicates positions before enqueuing
-
CropGrowthAccelerator uses shuffle-and-iterate instead of random-index removal
-
Fixed Orb of Origin recipe not loading on MC 26.1 (ingredient format updated)
-
Fixed Vampire food restriction power failing to parse
-
Updated README with full origin/class tables and config documentation
-
39 origins, 17 classes, 116+ power types
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RUtQ9kfe:aU9wuo6t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RUtQ9kfe:aU9wuo6t"
}


