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0.10.0-pre.3
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PasterDream v0.10.0-pre.3 Has Been Released
2026-09-14 ยท NeoForge 1.21.1
โ ๏ธ Warning
This is a pre-release version and is not recommended as the main playable version.
(But if you are also troubled by log output, terrain, and similar issues, updating is still recommended. Sometimes the cure is also a pre-release.)
๐งท Special Reminder
Back up before entering an old-version world. If the save is damaged because you failed to back up, please take responsibility on your own. The mod cannot restore what you refused to copy.
โจ New
- Feature (API): Added BiomeShading API, supporting data-driven biome fog color (e939f746). Because fog should be configurable, not a mood.
๐ง Fix
- Fix (worldgen): Fixed the mass flashing of fluorescent squid (253fc054). The synchronized lighting incident is over.
- Fix (worldgen): Optimized the generation logic of dye dream cracks (8b6e9d68). Cracks now crack more responsibly.
- Fix (worldgen): Adjusted the generation logic and visual effects of Ranmeng River (b165e7Be). The river has been reminded how water works.
- Fix (worldgen): Reduced structure density and switched to ground-based placement (8a48f6f7). Fewer floating decisions, more floor.
- Fix (worldgen): Reduced giant tree frequency and prevented structure generation on the Dream Plain (49647d73). The Dream Plain is now slightly less crowded.
- Fix (worldgen): Removed the honeycomb terrain beneath Ranmeng (89865b2a). Basement honeycomb removed; the bees were not consulted.
- Fix (worldgen): Optimized the generation logic of fluorescent mushrooms (827e6962). Mushrooms now spawn with fewer existential crises.
- Fix (item): Fixed mortar being consumed during crafting (932b82fd). Crafting no longer eats its own tools.
- Fix (item): Flower bud fragment drops from dyed dreams now scale with flower bud size and Luck level (63544786). Loot now has a sense of proportion; RNG remains employed.
โป๏ธ Refactoring
- Refactor (worldgen): Rewrote the logic of flower bud generation (881c2677). The old logic was, politely, a flower bud.
๐ Known Explanation
- World generation parameter adjustments require creating a new world or deleting dimension data to fully take effect. Old worlds do not self-heal.
- Some structure generation optimizations are progressive adjustments; subsequent versions may continue to fine-tune. Perfection is a moving target, presumably with a version number.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zB2TrIqI:bL303ouk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zB2TrIqI:bL303ouk"
}

