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0.9.6
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๐ PasterDream Changelog
v0.9.6 โ August 13, 2026
๐ฐ New Dimension: Cold Domain
A brand-new frozen dimension has arrived! Explore the Cold Domain โ a snow-covered world with its own unique biomes, terrain generation, and atmospheric visuals (icy-blue skies with deep-blue night fog).
New Blocks:
- โ๏ธ Cold Domain Log & Stripped Cold Domain Log โ axial pillar blocks with proper bark/end textures
- ๐ฟ Cold Domain Leaves โ decay naturally like vanilla leaves, drop sticks
- ๐ซ Cold Domain Dirt โ spreadable soil for the frozen world
- โฌ Snowy Cold Domain Grass โ snow-covered grass that spreads and switches snowy side textures
- ๐ช Axe Stripping โ use an axe on Cold Domain Logs to get stripped variants
๐ณ Better Biomes โ 12 New Trees in Dyedream World
The Dyedream dimension now features 12 fully imported trees from the Better Biomes datapack, naturally generating across all biomes with realistic density variation!
Tree Types:
- ๐ฒ Bush & Cherry Bush โ low ground cover for dense forests
- ๐ณ Plain Tree โ large oak-style canopy for open areas
- ๐ธ Blossom โ beautiful flowering trees, rare clusters
- ๐ด Palm โ shoreline tropical trees
- ๐ฒ Tall Birch & Poplar โ towering slender trees
- ๐ฒ Aspen (Big/Mid/Small) โ golden deciduous trees
- โ๏ธ Snow Tree โ spruce with preserved snow blocks
- ๐ฒ Giant Conifer โ massive 22ร40 landmark tree with full crown (no more flat tops!)
Generation:
- Trees use noise-driven placement for natural clustering โ no more uniform grids!
- Each biome gets its own tree palette (forest, dense forest, plains, mushroom, snow, shore)
- Giant trees auto-align to chunk centers to prevent generation errors
๐พ Dyedream Farmland โ Complete Farming System
Dyedream Farmland now works exactly like vanilla farmland with Dyedream-themed behavior:
- ๐ฑ Hoe tilling โ use a hoe on Dyedream Grass or Dyedream Dirt to create farmland
- ๐ง Moisture system โ water within 4 blocks instantly moisturizes; dries out gradually without crops
- ๐ฃ Trample protection โ jumping on it turns into Dyedream Dirt (never vanilla dirt!)
- ๐ฟ 2ร crop growth speed โ crops planted on Dyedream Farmland grow twice as fast
- ๐ท๏ธ Tagged as
c:farmlandsfor mod compatibility
๐ฎ Dyedream Lantern โ New Decorative Light
A beautiful new Dyedream Lantern block has been added!
- ๐ก Emits light level 15 with animated flickering glow
- ๐ Can be placed on the ground or hung from ceilings
- ๐ง Waterloggable
- ๐ท๏ธ Tagged in
c:lanternsfor mod compatibility - ๐จ Crafted similarly to Dyedream Crystal Lamps (yields 2)
๐งฉ Dyedream World Puzzles โ Fully Ported
Three classic Dyedream puzzles are now fully functional:
- ๐ธ Garden Decryption โ arrange flowers correctly around a Dyedream Desk, then interact with Flower #11 to unlock Flower #12 (dual-block plants now properly replace both halves!)
- โ Snow Golem Puzzle โ gather a Snow Golem and Allay within 9 blocks of the correct flower formation, then sacrifice them to transform Flower #16 into Flower #17
- โ๏ธ Frozen Flower โ Flower #17 randomly freezes nearby water into ice and accumulates snow on the ground
โ๏ธ Aaroncos Boss Battle โ Major Overhaul
The twin-boss fight against Aaroncos has been completely reworked for a cinematic, fair, and epic experience!
๐ญ Combat Rework:
- Skills now only trigger when targeting a living enemy โ no more random skill spam in peaceful mode
- Distance-based skill selection โ Left Hand (melee) uses close-range skills; Right Hand (ranged) uses magic from afar
- Skills pause auto-attacks โ no more awkward skill/basic-attack overlap
- Right Hand now maintains preferred combat range (10 blocks) โ no more getting stuck in melee spam
๐ฅ Tune Totem Finale (Ultimate):
- Triggers when Right Hand is below 1/3 HP AND Left Hand is dead or below 1/5 HP
- 50-block radius for the explosion warning
- 2,500 magic damage โ devastating but dodgeable
- Terrain destruction โ 7.5-block explosion radius (half of original)
- Cinematic presentation โ 3-stage darkening, black-white flash, 6-second intense screen shake, 5-second persistent particle ring
- Players can destroy the totem to cancel the explosion!
๐ต Arena BGM:
- Fixed boss music not playing โ now uses per-player notification sound (no distance falloff!)
- Auto-loops every ~149 seconds for continuous atmosphere
๐ Victory Flow:
- Defeating both hands enters Victory Phase โ stay in the arena to loot!
- Loot chest spawns at ground level (y=42) for easy access
- Manual return โ right-click the center summon block to teleport back to Overworld
- No more auto-kick on kill!
๐จ Full VFX Suite:
- Screen Shake System โ camera shake on heavy impacts with 3-phase decay
- Impact Frames โ full-screen monochrome flash on ultimate explosions
- Atmosphere Darkening โ dynamic fog tinting (crimson during Blood Lock rage mode)
- Particle Emitters โ charging light pillars, explosion rings, soul flame bursts
- Ghost Trails โ removed from Shadow Hand dash (too short to be visible), kept for high-motion entities
๐ก๏ธ Player-Friendly Fixes:
- Creative mode players are completely ignored by all boss attacks, skills, and vortex effects
- Bosses properly face their target before firing skills (no more shooting backwards!)
- Skill state properly resets on world reload โ no more "frozen" bosses after rejoining
- Post-summoning invincibility properly clears โ bosses are vulnerable after the intro cutscene
๐ Dyedream Rivers โ Natural Waterways
Rivers in the Dyedream dimension have been completely redesigned:
- ๐๏ธ Narrow winding channels (~4-8 blocks wide) with sandy banks (~4-8 blocks each side)
- ๐ Sea level raised to Y=60 (+5 from Y=55) โ rivers now properly contain water
- ๐ Tropical fish spawn rate drastically reduced โ moved to correct
water_ambientcategory, weight 10โ4, count 2-6โ1-2 - ๐๏ธ Rivers no longer generate in ocean/coastal areas โ only on land
- ๐๏ธ Riverbeds properly covered in Dyedream Sand (with correct gravity physics!)
๐ MeltDream Crystal Chest โ Customizable Loot
The MeltDream Crystal Chest now supports player-customizable loot pools!
- Toggle custom loot in config (default: off, uses built-in pools)
- Edit Common / Rare / Legendary item pools via config file or in-game config screen
- Format:
item_id [quantity] [weight] - Opening chests now grants +2 MeltDream Energy (with configurable multiplier)
- MeltDream Energy now regenerates naturally over time (configurable interval & amount)
โ๏ธ Configuration Overhaul
- ๐ง Custom Spawn Dimension โ choose which dimension & biome new players spawn in (default: disabled)
- ๐ซ Dyedream Crack Generation โ properly toggleable! Disabling it removes cracks from worldgen AND prevents
/locatelag - ๐ฅ Fire Necklace Ban โ can now actually disable the Fire Necklace from functioning
- ๐ก Loading Screen Tips โ restored the 22 random tips during loading screens
- ๐ Origin Crack at (0,0) โ configurable whether a Dyedream Crack generates at world origin
- ๐๏ธ Dyedream Origin Spawnpoint โ configurable island at Dyedream spawn
- ๐ Config descriptions now auto-wrap โ no more text overflowing the screen!
๐ ๏ธ Equipment & Item Fixes
- ๐ก๏ธ Armor defense values fixed โ slot order was swapped (boots/chest/leggings/helmet now correct)
- โ๏ธ Tool stats fully aligned with original mod โ durability, mining speed, damage, attack speed, enchantability, repair materials
- ๐ฆ Stack sizes corrected for 10 items (elixirs, membranes, breath items, etc. now properly stack to 1)
- โ๏ธ Gardening Pliers now recognized by
c:shearsandforge:shearstags - ๐ฟ Dyedream Seagrass now only drops when harvested with shears or Silk Touch
๐งฑ Block Fixes
- ๐๏ธ Dyedream Sand now has proper gravity physics โ falls when unsupported
- ๐ชจ Dyedream Sandstone & Deepstone now drop themselves when mined
- ๐ง Calcite Spikes (
grass_5/grass_6) reclassified as stone blocks โ require pickaxe, no longer tagged as flowers - ๐ชต Cold Domain Log textures fixed โ bark and end grain no longer swapped
๐ Crash Fixes
- ๐ป Spectator mode โ opening container menus no longer crashes
- ๐ Resource reload (F3+T) โ no more crash when reloading shaders
- ๐ World generation โ fixed far-chunk spam and lighting engine crashes from floating islands/giant trees
- โ๏ธ Config reset button โ no longer crashes when clicked from mod list (before entering a world)
- ๐พ Guide Book โ no longer re-given on every death/respawn (marker now persists properly)
๐ Localization
- โ All 431 items and 290 blocks now have complete English (en_us) and Chinese (zh_cn) translations
- ๐งน Removed all CJK characters from English language files
- ๐ค Added missing translation keys for Dyedream Deepstone & Dyedream Sandstone
๐ง Technical / Dev
- ๐ Added automated parity scanner for item stack sizes & buff attribute values vs. original mod
- ๐ Added invalid config audit tool to catch "config UI only" settings with no gameplay effect
- ๐งช Debug structure wands for all 12 Better Biomes trees (centered placement)
v0.9.5 โ August 7, 2026
โจ New VFX System (PasterDreamAPI)
A complete cinematic effects framework inspired by FDLib design, fully rewritten from scratch:
- ๐ฌ Post-Processing Pipeline โ custom shader support (Impact Frame monochrome flash)
- ๐๏ธ Cutscene Camera โ smooth Catmull-Rom spline paths with full player control takeover
- ๐ Screen Effects โ color overlays with fade in/stay/fade out lifecycle
- ๐ฅ Impact Frames โ full-screen black/white flash for dramatic moments
- โจ Particle Emitters โ server-driven particle bursts with spawn processors (circle, entity-bound)
๐ญ Aaroncos Boss โ Initial Implementation
- Twin boss fight (Left Hand melee + Right Hand ranged)
- 7 unique skills per hand with GeckoLib animations
- Arena system with summon sequence and phase management
- Shadow Tune Totem ultimate ability
๐ญ Telescope Constellation Highlight
- Star crosshair now uses animated golden particle texture (3-frame loop) instead of drawn lines
- Smooth fade in/out with pulsing size
๐งฐ Other Changes
- ๐ฟ Calcite Spikes reclassified from vegetation to stone blocks
- โ๏ธ Shears tag (
pasterdream:shears) added for Gardening Pliers compatibility - ๐ Aurora particles removed from coast/deep ocean (replaced with stardust)
- ๐ต Boss music now streams properly (
stream: true) - ๐ง Dyedream Seagrass now requires shears/Silk Touch to harvest
- ๐ฌ Cutscene camera entity fixed (now extends
Entityinstead ofLivingEntity)
Happy dreaming! ๐โจ
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zB2TrIqI:c1Bp7glf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zB2TrIqI:c1Bp7glf"
}

