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0.0.4.0
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๐๏ธ v0.0.4.0 โ The Arena Awakens
Step through the portal. Face the hands of Aaroncus.
Only the worthy leave with the spoils.
๐ What's New
| Type | Change | Details |
|---|---|---|
| ๐๏ธ Added | Aaroncus Arena Boss Fight | A full boss arena dimension with dual-hand combat |
| ๐ก๏ธ Reworked | Entity Damage Immunity | Centralized config for 27 entities โ no more scattered logic |
| ๐ฆ Bumped | Mod Version | 0.0.3.3 โ 0.0.4.0 |
| ๐๏ธ Cleaned | Old Docs | Removed outdated storyline and planning documents |
๐๏ธ Aaroncus Arena โ The New Boss Fight
A fully realized arena dimension where you'll face Aaroncus's Left Hand and Right Hand in a two-phase battle.
How It Works
| Step | What Happens |
|---|---|
| 1. Enter | Step through the arena portal โ you'll be placed at the center with Slow Falling |
| 2. Summon | Right-click the summoning block to call forth both hands |
| 3. Fight | Dodge dash attacks, heavy strikes, and sword rain from two 500HP flying bosses |
| 4. Win | Defeat both hands to trigger the victory sequence |
| 5. Loot | A chest spawns with guaranteed rewards + talent-branch exclusive drops |
๐ก๏ธ Entity Damage Immunity โ Under the Hood
You won't see this directly, but you'll feel it.
Previously, damage immunity logic was copy-pasted across 27 different entity files. Now it's all handled by a clean, centralized system:
- ๐ฅ Fox Fire โ Fully immune (it's ambient decoration, after all)
- ๐ Shaking Crystal โ Immune to most things, but not player explosions
- ๐ฟ Shadow Golem โ Physical damage resistance, with its signature speed-up on hit
- โ Aaroncus Hands โ Fire immunity (they're already burning with ambition)
This means faster updates, fewer bugs, and more consistent behavior across all mobs.
โ ๏ธ Heads Up
No save-breaking changes. Your existing worlds and configs are safe.
However, if you had custom tweaks to entity damage logic, those overrides may need adjustment due to the new centralized system.
๐ The dream deepens. The arena calls. Will you answer? ๐
๐ก Tip: Bring your best gear. Aaroncus doesn't play fair.
โจ For the dreamers who seek glory beyond the rift. โจ
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zB2TrIqI:h9eFYPG7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zB2TrIqI:h9eFYPG7"
}

