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0.9.1
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๐ปDream Radio ยท Frequency 0.9.1๐ป
"...If you're receiving this broadcast, you've already crossed the language shoreline.
This is Dream Radio. For the next sixty seconds, the world will become... slightly different."
๐ป Channel 1: Language Overflow Event
Observation Log #I18N-001
Time: 03:17 AM Location: Dyedream World ยท Warm Plains
I discovered the text on the stone tablets was flowing. Not a hallucination. Those symbols originally frozen into a single shape now automatically restructure based on the observer's native language. English players see English. Chinese players see Chinese.
The dream learned to translate. Not a rough overwrite, but a gentle retelling.
Structure blocks no longer remain silent to you. Wands tell you they've cleared their memory. Life crystals remind you โ you've already absorbed their gift.
Even the old diaries in the ruins, those pages once discarded as garbled text, can now be read in full.
Note: Translation keys have permeated 100+ item tooltips, 24 structure blocks, and all system messages. Language files are no longer just attachments โ they are the vocal cords of the dream.
๐ป Channel 2: Music Learned to Wait
Observation Log #BGM-002
Time: Dusk, Biome Boundary
Before, whenever I stepped from forest into coast, the music was like a bird with its neck squeezed โ cut off abruptly. Not anymore.
The new broadcast protocol (we internally call it "Complete Play") allows a track to finish its breath. The cello can hold its final long note. The bagpipe can send its tail into the wind. Then, a precise pause โ 45 seconds, or an interval you set yourself โ before the coast's music slowly rises.
New channels added:
- ๐ Coast โ
sweetdream_music- ๐๏ธ River โ
dyedream_worldYou can switch modes in the client config. Like improvisation? Keep crossfade. Like ritual? Turn on complete play.
The dream finally understands: interrupting someone is impolite. Even if it's music.
๐ป Channel 3: Voices of the Dead
Observation Log #BOOK-003
Time: Rainy Night, Abandoned Church
I counted. Over thirty. Before, they were just blank pages scattered everywhere, or filled with unreadable symbols. Now, the stories are complete.
I opened Traversing Dreams, recording how the first dream-seeker stumbled into the Dyedream World. I opened Research Notes: Black Metal, learning why that ore glows in the Lamp Shadow World. I opened the Dyedream Church Diaries โ a series, not a single volume โ a cult's descent from piety to madness, stroke by stroke, all inside.
They are no longer collectibles. They are testimonies.
Partial reading list:
- Traversing Dreams / ใๆฅๅพไบๆขฆใ
- Research Notes: Black Metal / ใ็ ็ฉถ็ฌ่ฎฐ-้ป้ๅฑใ
- The Bubble Ecosphere / ใๆฐๆณก็ๆ็ใ
- Daedalus Wings & Floating Isles / ใไปฃ่พพ็ฝๆฏไน็ฟผไธๆตฎ็ฉบๅฒใ
- Dyedream Church Diaries / ใๆๆขฆๆๅ ๆฅ่ฎฐใ๏ผseries๏ผ
- Dyedream Lectures / ใๆๆขฆ่ฎฒๅ ใ
๐ป Channel 4: The Architect's Blueprint
Observation Log #API-004
Time: Noon, Workshop
Someone nailed a map to the wall. We finally know how this city's sewers run.
PasterDreamAPIandPasterDream's boundary of responsibilities has been formally recorded. BlockAPI, EntityAPI, BgmAPI, SanAPI, SpellAPI... they are no longer tribal knowledge passed by word of mouth. Builder patterns unified, registration logic written into documents.For ordinary travelers, this means nothing. But for craftsmen who wish to keep building upon this world โ this map means they won't get lost again.
๐ป Channel 5: Vanished Candy and Merged Shelves
Observation Log #MISC-005
Silver Fox Cotton Candy (
yinhul_cotton_candy) has been pulled from shelves. It no longer fits this world's taste.Armor has also moved from its independent display case into the "Weapons & Tools" section. One less tab, one less swipe.
Tiny. But the world is slightly tidier for it.
๐ก Signal Interference Zone (Notes)
| โ ๏ธ | Content |
|---|---|
| ๐ฌ | Silver Fox Cotton Candy in old saves may display as unknown items. Doesn't affect gameplay, but cleanup recommended. |
| ๐ต | BGM defaults to crossfade mode. Manual switch required for "Complete Play." |
| ๐ | New book translation keys synced to en_us / zh_cn. Third-party language packs need manual supplementation. |
๐ Frequency Summary
+ Language Overflow: All hardcoded text โ translation keys (100+ items, 24 structure blocks, all messages)
+ Dream Radio BGM 2.0: Complete Play mode + Coast/River new mappings
+ 30+ dead men's notes: from garbled text to complete narratives
+ Architect's Blueprint: API module responsibilities documented
+ Client config: bgm_use_song_complete_mode, bgm_song_interval_seconds
- Silver Fox Cotton Candy discontinued
- Armor independent tab merged into Weapons & Tools
๐ป Broadcast ending.
"Language is a bridge. Music is breath. Books are the echoes of the dead. If you've heard this far, you're ready to keep walking. Dream Radio never goes off-air โ it just changes frequency. See you next time, dream-seeker."
โจ For those still flipping through diaries in ruins at midnight.
๐ Signal clear. Keep dreaming. ๐
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zB2TrIqI:i8sZB6iQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zB2TrIqI:i8sZB6iQ"
}

