Tags
Creators
Details
All versions
1.6.0-forge-26.2
Release
Nerospace 1.6.0 - Forge 26.22 days ago 16
Compatibility
Minecraft: Java Edition
26.2
Platform
Forge
Supported environments
Client and server
Changes
Changed
- Rockets rebuilt as detailed, animated hulls. Every tier is a new model: a stepped nose cone, plated hull with tier livery and numeral, an engine bell you can see into, raked tail fins, four landing legs, a boarding hatch with a ladder, navigation beacons and a strobe. Each tier adds to the last โ Tier 2 gains twin strap-on boosters and a spinning radar dish, Tier 3 a main bell ringed by four verniers, fold-out solar wings, a scanning dish boom and a panoramic canopy, Tier 4 a wide five-engine core with four boosters, grid fins, heavy legs and the tallest nose.
- The cockpit is real. The window band is cut out of the hull and glazed from the inside with tinted glass; behind it is a lit cabin liner with a console, screen, ceiling lamp and wall strips. The rider's eyes sit exactly on the window band of their tier, so you look out through the glass in first person and onlookers see the lit cockpit (and, while the hatch is open, straight in through the doorway).
- Launch animations. On the pad the hatch stands open while nobody is aboard, dishes turn or scan, beacons blink and solar wings stand deployed; fuelled hulls vent a little vapour. On launch the hatch seals, additive exhaust plumes bloom and flicker under every bell, the hull shudders, a pad cloud rolls outward, wings and the dish boom fold in; during the climb the landing legs sweep up along the hull, the bells gimbal, grid fins deploy and the boosters cut off and fall away past two-thirds of the ascent.
- Rockets are now lit by the world (hull and glass) with only lamps, beacons and exhaust full-bright, so they no longer glow at night. Visual scales are now 1.5 / 1.8 / 2.1 / 2.4 (cargo 1.9); the hull is culled on its visual envelope, so a tall rocket no longer vanishes when its small hitbox leaves view.
Internal
- Rocket geometry, Blockbench files and texture sheets are generated from one spec,
tools/rocket_models.py(also run bygenAssets); the hand-mirrored 128ร128 painter and theRocketT2Model/RocketT3Model/RocketT4Modelclasses are gone, andmodel_sync.pyno longer tracks the rockets. Client runtime checks:docs/RUNTIME-VERIFICATION.mdโ "Rocket visuals".
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MZjgyY44:MXgxp76m"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MZjgyY44:MXgxp76m"
}

