Tags
Creators
Details
4.9.5
Compatibility
Changes
Changelog:
-Created More Custom Procedures To Help With Running The MOD
-Nerfed All The Skeletons
-Remodeled all the skeletons to stop texture glitching
-Added The SkellyGhast
-Added The Crying Obsidian Skeleton
-Adjusted Spawning Conditions and Damage Parameters
-Re-animated all the skeletons
-Fixed Basalt Skeletons Hitbox
-Made Charred Skeletons Hostile To The Player
-AI Edits And Improvements
-Skeleton Weapon Bugs Fixed
-Given Certain Skeletons Loot Tables
-Made Crimson And Warped Skeletons Aggro On One Another
-Made Warped Skeletons Aggro On Hoglins
-Added Particles To Crying Obsidian, Warped and Crimson Skeletons
-Fixed and revamped all commands; use /spawn[skeletontype] to summon a skeleton when cheats are enabled
-Fixed all hitboxes, made them the same as regular skeletons
-Edited spawn weights, they should no longer clog up the Nether
-Added/Edited sounds, skeletons now have new sounds for different things and a few have been replaced
-Creative Menu Tab has been tweaked; the search bar is now removed and the icon is different
-Fixed some performance damaging issues within the mod
-Edited skeletons health
-Fixed charred skeleton AI; they will now attack
-Made it so charred skeletons can mine Nether Gold Ore
-Fixed the in-game name of the mod. It should now be "NetherSkeletons"
-Made it so the correct mod version is displayed in-game
-Linked the Akrineous Games website to the mod in-game
-Put a template in for the Curseforge issue tracker
-Changed the licence in-game
-Updated the mod author name to "GlitchedMastery"
-Added an in-game mod description
-Added an in-game mod icon
-Add-Tweaked Soul Skeleton Stats
-Added a community designed skeleton; The Skeletal Pigman
-Added in-game credits
-Changed Workspace Name
-Added Debug Folder
-Added A New Achievement
-Added A New Loot Table For The Skeletal Piglin
-Added A New Block; The Skeletal Piglin Head
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M36xhGy8:7djzmrkJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M36xhGy8:7djzmrkJ"
}
