1.8.4
Compatibility
Required content
Changes
ChangeLog:
Major innovations:
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All code has been fully adapted to NeoForge 1.21.1
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Most of the code has been reworked
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Expansion and implementation of new mechanics (Dynamic description, drilling rigs, etc.)
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Reworked alloy system
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Added Energy Converter (works on FE, converts fuel into energy)
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Added new alloys (Durasteel, Ironstone, Cupronickel, Orichalcum)
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Added new tool sets:
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Durastael
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Ironstone
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Orichalcum
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Melhior
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Added completely new types of weapons with unique attacks (long and paired weapons)
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Added hammers (for working with the dark forge)
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A unique device has appeared for each alloy
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Added a single item for large-scale crafting of alloys (hot alloy)
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Added completely new crafting mechanics in Dark Forge
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Added brand new crafts to Brazier, Dark Forge
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Reworked Dark Forge
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Added 4 types of deposits for the drill
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Added a drill (requires energy to work)
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Added a head for the drill
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Reworked Slaughterhouse BETA! (Now fully interactive, requires redstone signal and power to work, place a syringe with DNA inside for correct work)
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Added "Reach" effect
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Added armormeter
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Added cupronickel radar
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Added orichalcum stormglass
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Added manual light sensor
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Added syringe, (for DNA collection)
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Added platinum alloy block
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New interfaces for many blocks
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10 New structures
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Added gloomy platinum ore
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Many other smaller additions
Technical innovations:
- Added new trades for illagers (Still unstable, will be reworked in the future!)
- Added new achievements
- Added descriptions for many items
- Added Biome Feature: Gloomy Deposits
- Many other technical additions
New models and textures for:
- Academy
- Dark Forge
- Slaughterhouse
- Illager Statue
- Ancient Statue
- All Platinum (from blocks to tools)
- Many items
- Quest Board
- Quest Board Block
- Other textures have also been changed
Changes:
- Changed crafting of platinum devices
- Changed mod structures
- Changed trading system
- Changed and supplemented academy system
- Changed almost all interactive blocks
- Changed descriptions of some items
- Removed Gloomy Valley
- Gloomy Slate now appears in the world as deposits
- Changed the system for viewing recipes in the brazier
- Updated localizations
- Many other smaller changes
Fixes:
- Fixed over 140 bugs
- Fixed crafting of Soul Vault
- Fixed 12 possible crashes
- Fixed some errors with quests
- Fixed some errors with trading
- Fixed some bugs academies
- Fixed soul texture animations
- Fixed platinum ore bugs
- Localization fixes
- Redstone golem fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ftyGMJj6:pEv3xsJO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ftyGMJj6:pEv3xsJO"
}

