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fabric-26.1.2-0.1.1
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NHCoins v1.0.0
✨ Initial Release
The first public release of NHCoins, introducing a lightweight vanilla-friendly currency and economy system for Minecraft SMPs and multiplayer survival gameplay.
🪙 Added Currency System
Added three custom currency tiers:
- Bronze Sickles
- Silver Ducats
- Gold Mohurs
Each currency includes:
- Custom Minecraft-style textures
- Distinct denomination progression
- Stack-based exchange mechanics
🏦 Added Coin Smith
Introduced the Coin Smith workstation for currency conversion and denomination breakdown.
Features
- Custom GUI and menu
- Custom recipe system
- Shift-click bulk conversion
- Vanilla-style inventory interaction
- Fast stack conversion handling
🌌 Added Voidcore Progression
Introduced a new rare End-themed material pipeline:
New Content
- Voidcore Ore
- Voidcore Fragments
- Voidcore Ingots
These materials form the foundation for high-tier economic progression and premium currency crafting.
🎨 Added Custom Assets
Textures
- Currency textures
- Coin Smith block textures
- Coin Smith GUI
- Metro ticket item
- Voidcore Ore
- Voidcore Fragment
- Voidcore Ingot
- Mod icon
All textures were designed in a vanilla-inspired Minecraft pixel art style.
⚙️ Technical Features
Implemented:
- Custom recipe type
- Custom recipe serializer
- Custom menu system
- Custom screen handling
- Bulk conversion logic
- Shift-click inventory transfer support
- Automatic GitHub release workflow
🎯 Focus
NHCoins is designed to:
- Feel vanilla-friendly
- Support SMP economies
- Encourage progression-based wealth
- Provide immersive currency mechanics
- Remain lightweight and easy to integrate
Craft. Exchange. Prosper.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2kvU5HDO:SFbhhIYU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2kvU5HDO:SFbhhIYU"
}

