Tags
Creators
Details
1.0.6-alpha
Compatibility
Changes
- Remake models [1] and textures once again to... not only make low-poly realism but also connect to Minecraft-feel with blocky furnitures.
- Reduce textures size from x512 to x256 => reducing some PCs caught lagging.
- [1] Interestingly, a few furnitures (like Monitor, etc) have to make custom render layer for models due to limitation of rotation features for JSON files (until 1.21.6 - 1.21.10 for less limitation, and 1.21.11+ for rotation freedom)
=> Reason for using alpha rather than beta or release:
- Although completed, this mod is still somewhat unfinished.
- Encourage everyone to test this mod in server-side. [a]
- Important: There are SOME FURNITURES that I have to change REGISTERED name. [b]
[a] From version 1.0.6 onwards, this update removes the previously required dependency (I really love using Fusion since it's easy to use, but many server users wanted a version without it.), so you can enjoy using it both client and server (especially using it with your friends without error launching while using client-only dependencies).
[b] For example:
- "Wood Chair" is the name that originally to Light Wood Chair
- Therefore, instead change registered name, I decided to create a new lang and registered name as "Light Wood Chair" in order to: when you updated my mods, there is no old furnitures are disappeared, and all you have to do is remove the old "Wood Chair" and replace it as new "Light Wood Chair"
- So if you are using old items (please see these items in Unused Tab), please replace them with the new ones (from mainly Furniture Mod Tab).
- Don't worry, these old are still in my mod but in Unused in the creative tab (but beware carefully because these will be removed in the future update to clean all the stuff)
- If you are worried about old items disappearing (like you don't remember which items you put in), please backup your world first before updating and testing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oFmiHncm:ok7ZpIlr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oFmiHncm:ok7ZpIlr"
}

