
NiceWurst
NiceWurst is a non-cheating, utility-focused version of Wurst 7 CevAPI for Minecraft 1.21.11, 26.1.2 & 26.2. It keeps the customization and utility tools of Wurst, removes all cheating behavior then adds all the new features of the CevAPI fork.
Tags
Creators
Details
0.54
Compatibility
Changes
UI Fix
- Low resolution fixes for Wurst Options
Mention Update
- Toast pop-ups on mention
- Color highlight your name in chats
- Pop-up and highlight for private messages
ClientChatOverlay Update
- Fixes for Mention
- Can now split into 3 (Wurst, Server, Chat)
- Can change the color of chat text
AutoChat Update
- Better understanding of whats Discord messages
- Ignores more prompt injection attacks
NewerNewChunks Update
- Able to suppress rendering in AutoFly
NoWeather Update
- Will say in HackList what the weather is
GameStats Update
- Displays accurate travel speed
PlayerESP Update
- Supports pop-up alerts for player detection
- Supports held items/armor detail for player detection
- Supports Totem Pop alerts in chat
AutoBuild Update
- Auto disable when finished toggle
RenderAdjust Added
- Recolor, fade, or remove fog and sky rendering passes via in-hack color and opacity controls.
- Optionally hide common server-side decorative renders: scoreboards, boss bars, holograms, text/block/item displays, marker/named armor stands, item frames, paintings, and XP orbs.
Before

After

ViewModel Added
- Customize hand/item position and rotation for left and right hands with per-axis X/Y/Z and pitch/yaw/roll controls.
- Per-hand opacity, hide toggle, overlay tint color and overlay opacity, plus optional artificial glint (forced enchant glint).
NewerNewChunks & Mapa FPS Fix
- Only renders within a visible radius around the player
- Better handling of memory
- Settings available to adjust radius etc
HideWurst Fix
- Restores the original Title Screen logo
- Auto-enables HideWurst in-game if activated before game start
ClickGUI Fix
- Better handling of popout windows from sub menus
Upstream Merge
- Gradle wrapper update
Added New Categories
- Added Intel & Tools
Changed Disconnect Mixins
- Removed Useless Overlay
- Added information about whether the disconnect/quit was from AutoLeave or AntiSocial
Added WebhookAlert
- Sends selected client-side alerts to a Discord webhook, including:
- Mentions
- Player Enter Range
- Portal Detection
- Player Damage
- Player Starving
- New/Old Chunk Detection
- Player Stopped Moving
- Autofly Stopped
- Unexpected Disconnect
- Supports mention aliases, NPC filtering, travel-distance throttling for chunk alerts, and optional chat feedback when webhook delivery fails.
- Designed for automation players who are legitimately AFK or are running MC externally in a niche configuration and need game updates.
Added OppStats
- Tracks players per server and builds a progressive dossier with join/leave history, ping, gamemode, distance, health, absorption, armor, and held/equipped items.
- Includes a dedicated UI, server-specific save data, and optional NPC filtering.

Added RoofESP
- Tracks blocks and items that are not supposed to be on the nether roof
- Bonus detection of ladders up to nether roof
Update GlobalToggle
- Allow for priority of PortalESP + ChestESP over all other ESP's
- Added AUTO mode for Chunk Scan Mode, allows full scan setting when you are travelling below a specified speed
Added NecoMode
- All living entities become Neco-Arc
- Adjustable settings to set what type of mob or if players are included or not

Updated MobHealth & HealthTags
- Can now toggle an armor bar
- Can now toggle a held items and potion effect status
- Will show a colored potion bottle representing the color of the other players status effect
- Will show the durability of main and offhand weapons as either a % or a bar

Update WardenESP
- Fixed text size
Fix Multiplayer/Server Mixin
- Fixed rare bug where the page wouldn't open
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V5aiZX0p:OZOooXl7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V5aiZX0p:OZOooXl7"
}
