
NiceWurst
NiceWurst is a non-cheating, utility-focused version of Wurst 7 CevAPI for Minecraft 1.21.11, 26.1.2 & 26.2. It keeps the customization and utility tools of Wurst, removes all cheating behavior then adds all the new features of the CevAPI fork.
Tags
Creators
Details
0.56
Compatibility
Changes
Release Notes
New Hacks
DamageESP
- Floating damage numbers above players and mobs
Players onlytoggle - show players only, or players + mobs- Sliders: text size (0.25–3.0), fade time (6–80 ticks), opacity (10–100%)
- Custom text color
EntityCount
- Per-chunk entity counter with on-screen labels
POVmode counts chunks in front of you;360°counts all around- Chunk range slider (1–64, shown as
NxNchunk grid) Only above threshold- hides labels below a configurable countHide zero,Highlight highest,Show lazy chunks
UseItemSpam
- Repeatedly uses your selected item
- Togglable per item type: crossbow, bow, throwables, consumables, utility items, or all
- Delay slider (0–20 ticks)
Correct sequence- uses current prediction sequence for anti-cheat compatibilityRequire right click- only spams while holding use
RemoteEnderChest
- Opens your ender chest anywhere, no physical chest needed
- Configurable toggle key (default: left alt)
Swap inventory key- pressing E opens the linked ender chest instead of inventory
PearlDrop
- Automated ender pearl dropping into bubble columns or honey blocks for stasis chambers
- Simulates pearl trajectories to find valid landing positions
- Supports both bubble column and honey block setups
ProjectileESP
- Dedicated ESP for projectiles (arrows, tridents, snowballs, eggs, pearls, etc.)
Include arrowstoggle - turn off to declutter and only show thrown items- Shows ownership of projectiles
- Color modes: Fixed, Rainbow, By owner (you/player/mob), By type
- Box size: Accurate or Fancy mode
Modified Hacks
AutoChat
- Now an AI-driven subsystem with OpenAI, DeepSeek, and Ollama support
- Prompt editor GUI for editing prompts in-game
- Prompt manager - maintains prompt state across sessions
- Model override manager - select/override the AI model from ClickGUI or Navigator
- Default preset updated for the new behavior
PacketTools (AdvancedPacketTool)
- Expanded into a full packet inspection suite with logging, denial, and delay modes
- Packet dumping with filtering by direction and type
- Decode-coverage tracking - shows which packet types have been seen
- Entity lifecycle tracking via packets
- Verbose mode with human-readable output and flush interval settings
- File output option
Owner Resolution (shared across hacks)
- Centralized
OwnerResolverutility - MobOwners, PearlESP, and ItemHandler all use the same owner lookup - Resolves player names via UUID with fallback to "???" for unknown owners
- Handles tameable animals, horses, projectiles, and ownable entities
- ProjectileOwner standalone hack removed - its logic is folded into OwnerResolver
ChestSearch
- Deeper item-stack support
- Able to highlight which item you searched for when you open the chest
- Added container-screen and mouse-preview integration (like ShulkerToolTips)
HackList / TooManyHax / Navigator
- HackList UI and feature-button layout cleaned up
- Navigator feature rendering fixed - primary enable/disable button stays visible, no weird transparent backgrounds/glitches
- TooManyHax and presets updated for newer cheat behavior
AutoBuild
.autobuild <template>command - select a template by name and enable AutoBuild
GameStats
- Expanded HUD with more session data and better presentation
ItemESP
- Better item tagging and ItemHandler interaction
- Shelf blocks added to supported item-visibility path
- Defaults refreshed in recommended preset
ItemHandler
- Expanded support for owned entities, projectiles, crafted-entity detection
- Shelf support added
- Uses shared OwnerResolver
Friends
- Hardened friend lookup for more reliable detection across friend-aware hacks
AltManager
- Microsoft login handling and success/failure screens improved
- GUI access and join-screen logic updated
BookBot
- File and Random modes; Random mode supports ASCII, UTF8, and PaperMC character profiles
Pagesslider (1–100) andCharactersslider (1–1024)- NBT handling fixed - book content written before the edit packet is sent
Sign,Drop after write,Auto-craft,Word wrap,Save to filetoggles- Signing state cleaned up - unsigned books not reused after sign is toggled off
- Reliably makes 300.5kb books
Waypoints
- Waypoint editor cleaned up
- Line distance handling improved
- Line targeting uses more precise angle-based checks
MobHealth / HealthTags
- Shared scaling through
EntityHealthRenderer - Overlay can optionally scale with name tags
- HealthTags no longer tags the local player
ClientChatOverlay
- Now handles clickable component actions (26.x Only)
- Friend ping messages and transport messages can be routed/suppressed
- Wrapping preserves style and click targets
EnchantmentHandler
- Major logic expansion - more inventory/slot-state cases handled
- Improved sorting and highlighting
- Screens and settings updated
MobESP
Last attacker tracer- tracer to the mob that last damaged youCharging creeper tracer- flashing tracer for creepers about to explode- HackList count display option
NbtSizeCounter
- Expanded from NBT counting into broader item/chunk visibility tooling
OfflineSettings
- Refreshed offline join/disconnect flow
OppStats
- Now records recent equipment changes, not just current snapshot
- Detailed player view shows gear-change history
PearlESP
- Stasis chamber owner display - shows owner name above pearls in stasis
- Separate stasis ESP color and flash option
- Chat alerts and sound alerts
- Uses shared OwnerResolver for owner lookup
RoofESP
- Sticky area mode fixed - re-anchors correctly when you move outside scan radius
XCarry
- Able to auto de-populate the 2x2 slots to avoid accidentally losing items
Removed
ProjectileOwner - absorbed into shared OwnerResolver (all owner features still work, just not as a standalone hack)
SpectatorMonitor → replaced by StaffMonitor
- Monitors gamemode switching (survival ↔ creative ↔ adventure ↔ spectator)
Hidden player alerts- detects visible entities missing from the tab listHidden staff alerts- alerts when staff-named players appear, loaded from per-server.txtfiles- Chat alerts and configurable sound alerts (16 note block sounds, adjustable volume)
Ignore selftoggle
NiceWurst
- Added PearlDrop, ProjectileESP, DamageESP, EntityCount, RemoteEChest, UseItemSpam
Other
- 26.2 compatibility pass - mixins, rendering, settings, and test infra updated for MC 26.2
- Recommended default preset refreshed across multiple commits
- World-text rendering batched - reuses buffers for performance with ESP-heavy hacks
- Render utilities refactored for newer overlay/ESP use cases
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V5aiZX0p:r6cqcSs0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V5aiZX0p:r6cqcSs0"
}
