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Details
1.2.0
Compatibility
Changes
Night Lights 1.2.0
New Blocks
Dimmable Light — Panel light with 4 brightness levels. Click to increase intensity, Shift+Click to turn off. Crafted with 3x Quartz Block + 2x Glowstone Dust + Redstone.
Emergency Light — Automatically turns on when hostile mobs are within 16 blocks. Shift+Click to toggle between automatic and manual mode. Crafted with Iron + Glowstone + Redstone + Daylight Detector.
Light Sensor — Automatically controls nearby lights within an 8-block radius, checking every 2 seconds. Two modes: Night mode turns lights on at nighttime, Dark mode turns lights on whenever the area is dark (works underground too). Shift+Click to switch between modes. Crafted with 3x Quartz + Daylight Detector + 2x Redstone.
New Items
Portable Lantern — A handheld light source. Hold in your main hand for full brightness (level 15), or in your off hand for a dimmer ambient glow (level 10). Compatible with LambDynamicLights — if installed, the lantern emits true dynamic light that moves with you.
Changes
Wall Switch — Redstone support — The Wall Switch now responds to redstone signals (levers, buttons, comparators) in addition to player clicks.
Wall Switch — Channels — Shift+Click any electric light or switch to assign it a channel (1–8). A switch only controls lights on the same channel. Channel 0 means no channel and responds to all switches, which is the default behavior.
Electric lights — Click sound — All modern lights now play a soft click sound when turned on or off, including when triggered by a switch or the Control item.
Candle lights — Extinguish sound — Medieval candle-type lights (5, 7, 9, 10, 11, 12) now play an extinguish sound when blown out with an empty hand.
Medieval Light 9 & 10 — now fire lights — These lights now behave like candles: ignite with Flint and Steel, extinguish with Flint and Steel or empty hand. Emit flame particles. Not controlled by the Wall Switch.
Translations
Added full language support for 10 languages: Spanish, Portuguese, French, German, Italian, Chinese Simplified, Japanese, Korean, Russian and Polish.
Bug Fixes
Incorrect block codec on several Medieval Lights — Medieval Light 1 and others had their codec pointing to the wrong class, which could cause world loading issues.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rGzJrU0n:Ac2rbMWf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rGzJrU0n:Ac2rbMWf"
}

