![Nightmare Mode [BTW ADDON]](https://cdn.modrinth.com/data/Br97uX7n/016dfea7b0e9421adfe1a63a112ead899fc189f6_96.webp)
Nightmare Mode [BTW ADDON]
Nightmare Mode is an addon for Better Than Wolves CE 3.X that makes the mod a LOT harder, with focus on extreme difficulty, unforgiving mobs and reducing farming tedium. NM features new mobs, reworked mechanics and boss overhauls.
Tags
Creators
Details
v1.1.4
Compatibility
Required content
Changes
Fixes, utilities, mushrooms and a Happy Birthday to the developer 🎉
Image made by Flameheart
Nightmare Mode Iceberg
How many things do you recognize?
HEADLINE CHANGES
This version was partly a maintenance release, but also did a lot of things from the ground up and polished many aspects of the mod. You can just look at the file size, down from like 14mb to just 8. It's small enough to be sent as a Discord attachment 🥳
HEADLINE CHANGES:
-
Increased the dangers of mushroom islands
- Made Mooshrooms much stronger and unmilkable
- New Hostile Mob: Mush Worm. Spawns on mushroom islands, behaves like a regular silverfish, infests mushroom blocks and spawns a cloud of poison when killed.
- Mycelium no longer blocks mob spawning
- Brown Mushrooms as a resource have been moved to Hardmode, meaning any recipes that include them are also hardmode-exclusive
-
Tweaked Nether Mobs
- Ghasts fire slower (+3 ticks) and have smaller explosions pre-Hardmode
- Pigmen attack players wearing Gold Armor. The armor only reduces their aggro range
-
Early Game Tweaks
- Crops (raw & cooked) heal way less food (LeonTalksALot)
- Flint n Steel is now post-crafting table, requiring 2 Flint and 3 nuggets to make
- Zombie's digging speed increases the more time it spends breaking blocks. It calms down naturally over time
-
New GUI Features
- Added a Create New World button in the main menu that immediately puts you in a new world. the settings for these worlds can be adjusted in the world info menu, accessible by pressing the gear icon.
- Added the ability to Favorite ⭐ worlds, so they always show up at the top of your list
Read the full changelog here: 1.1.4 changelog.txt
FULL CHANGELOG FOR NM:
Nightmare Mode FULL Changelog.txt
The Wiki
Nightmare Mode has a community made Wiki! It's open to contribution! Help document Nightmare Mode features, strategies, or anything else that you think might be relevant for players! [Wiki Page]
Special Thanks
The support has been AMAZING lately. I couldn't be more thankful, especially since we got two new members for my birthday! I'm delighted to announce our lovely Patreon supporters:
- 🟣 PirateBananaRamaN1 - everyone knows pirate! A long time member, contributor and helper
- 🔴 Swirft - another person who wishes to not be named, as they don't seem to be in the NM Discord Server
- 🟢 Calebrune3
- 🟤 Crimson Monarch
- ⚪ ThornOfTheRose
- ⚫ valka7

Thank you for playing 🖤

Join us in the NM Discord Server: https://discord.gg/3Ws8bCp3T6
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Br97uX7n:CUUD41WM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Br97uX7n:CUUD41WM"
}
