![Nightmare Mode [BTW ADDON]](https://cdn.modrinth.com/data/Br97uX7n/016dfea7b0e9421adfe1a63a112ead899fc189f6_96.webp)
Nightmare Mode [BTW ADDON]
Nightmare Mode is an addon for Better Than Wolves CE 3.X that makes the mod a LOT harder, with focus on extreme difficulty, unforgiving mobs and reducing farming tedium. NM features new mobs, reworked mechanics and boss overhauls.
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Creators
Details
v1.1.6
Compatibility
Required content
Changes
โ๏ธThe Calm before the Storm
v1.1.6 is finally here ๐, and with it comes an update to BTW CE 3.1.1 released just yesterday! Have fun with the new BTW features
โ Where has NM been?
Since the last update was 2 months ago, I feel like it's important to address what happened. NM hasn't gone anywhere XD, I have just been incredibly busy, and within the next few weeks I will release a brand new project I've been working on. Also, a lot of progress behind the scenes has happened on the Underworld Update, and I'm excited to share it all. Since my side-project is close to being finished, a LOT more of my time will go into the Underworld and you can expect the next major update to be by the end of 2026 ๐ค
A tremendous thanks to my lovely patrons, who make this all possible. If you want to show your support for projects like this, the best way to do it is playing the mod, being a part of the community, or supporting me directly on Patreon.
A huge thanks to my Patreon members:
- โค Swirft
- ๐งก ThornOfTheRose
- ๐ Crimson Monarch
- ๐ PirateBananaRamaN1
- ๐ค Cassie
๐FULL CHANGELOG for v1.1.6:
๐ฎ Gameplay
- updated to BTW CE 3.1.1!
- reworked the zombie variant system: improving handling, rendering, and future variant additions (thanks shiroinfinity for coding this)
- pigmen wielding swords now have increased melee reach (jibanyanc)
- prevented arrows from being duplicated by firing them with an infinity-enchanted bow & smelting them in a crucible
- Blood Moons now synchronize correctly in multiplayer: all online players must drink a Crimson Bottle within a short window to trigger one (jibanyanc)
- portal grace period lowered in Real Time config
- RT (Real Time) config now supports crop, hemp, and sapling growth using elapsed world time. its unlock requirement has also been adjusted to be defeating the wither
- dragon vessels now hold up to 100,000 XP, retain overflow from large XP orbs, can eject more XP when broken, and accept XP from hoppers faster
- nether mob spawners have much higher explosion resistance (thepiratebananaraman1)
- reduced sticky creeper spawnrate (thepiratebananaraman1)
- Blood Ingot Blocks and Refined Diamond blocks now mine properly with diamond pickaxes
- reverted the removal of vine trap recipes & restored carpet recipes
- updated sign recipe handling for multiplayer (thepiratebananaraman1)
- adjusted achievement layout (fixing an overlap and weird achievement placement)
- reverted the lowered respawn distance back to BTW's standard
๐จ Fixes
- fixed an EntityAILunge null-pointer crash on servers (ITL Supress)
- fixed: blood armor achievement correctly appears without requiring the blood sword to be held
- updated the game window title and added the Nightmare Mode window icon (experimental, let me know if you don't like it)
- added contributor and mixin-development documentation for the project! contributors are welcome, contact me if you wish to help out
- added emi info for blood ingot blocks & refined diamond blocks, describing what they do
- fixed: spider eye drop rates are increased correctly (ron)
- fixed: obsidian fish are no longer dupable by silk-touch mining obsidian (thepiratebananaraman1)
- fixed: endermen only drop eyes of ender after the dragon has been defeated (config edge cases) (Galx_pl & ron)
- fixed: brown mushroom trees correctly drop brown mushrooms after hardmode (galx_pl)
- fixed: some eclipse enemies could drop eclipse shards bypassing the player-kill requirement
- fixed: eclipse skeletons now correctly run from the player (galx_pl)
๐งต FULL NM FEATURE LIST (all the way up to v1.1.6):
Nightmare Mode FULL Changelog.txt
๐ The Wiki
Nightmare Mode has a community made Wiki! It's open to contribution! Help document Nightmare Mode features, strategies, or anything else that you think might be relevant for players!
If you could take time out of your day to help contribute to NM's wiki, it'd mean a lot. Development is a tremendously difficult and time consuming job, so maintaining the wiki is done entirely by the community. [Wiki Page]
๐ Discord Server
Join the Nightmare Mode Discord Server to stay updated on the most recent NM news, and the new upcoming project!
As always, Thank You for playing ๐ค
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Br97uX7n:MiTHb6KB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Br97uX7n:MiTHb6KB"
}

