![Nightmare Mode [BTW ADDON]](https://cdn.modrinth.com/data/Br97uX7n/016dfea7b0e9421adfe1a63a112ead899fc189f6_96.webp)
Nightmare Mode [BTW ADDON]
Nightmare Mode is an addon for Better Than Wolves CE 3.X that makes the mod a LOT harder, with focus on extreme difficulty, unforgiving mobs and reducing farming tedium. NM features new mobs, reworked mechanics and boss overhauls.
Tags
Creators
Details
v1.1.3
Compatibility
Required content
Changes
Huge performance improvements, bugfixes and yet another maintenance update!
Changelog for v1.1.3:
- Fixed: Blood Bone Blocks are now obtainable via the creative menu (thanks Flameheart)
- Fixed: Bandages can no longer stack to 16
- Fixed: Magic Arrows now correctly render with their own custom texture, & fixed client-side entity reflection
- Reimplemented Skeleton behavior to melee-attack nearby players. this was an attempt to fix common exploits involving getting too close to the skeleton, causing its arrow projectile to ignore the player
- Refactored every Creeper variant, with noticeable performance improvements to each Creeper. this includes potential changes in their explosion strength that were previously unaccounted for (eg. Fire Creeper explosions were weaker than explosions of regular Creepers - they are now equal)
- Fixed: Snow Golem snowballs properly affect players
- Snowballs now affect players (including the player who threw them). this means snowballs can be used on other players in Multiplayer
- Fixed: Chain Armor crucible recipes returned 25% instead of 33% of the iron (thanks ThePirateBananaRamaN1)
- Fixed: Steel Ore can no longer be harvested by Creeper explosions (thanks smiley)
- Snow Golems now attack all hostile mobs. the knockback effect of snowballs can be used to pull mobs in automatically
- Fixed: Vessel of the Dragon trade was mistakenly not overridden for many updates. It is now an Ocular of Ender (thanks MKIncendio)
- Changed the recipe of maps: they no longer require soul urns (thanks Aristokrat)
- Changed Blood Orb texture (thanks jespacito)
- Large performance improvements through fixing old code
Going through old code, I realized just how many mistakes I had made years ago that compounded into a huge performance overhead. The game should perform much better now!
FULL NM CHANGELOG: Nightmare Mode FULL Changelog.txt
Additionally, NM Now has a community managed Wiki!
Check it out HERE
Thanks to Flameheart for creating and adding basic information! It will be updated to have much more content over time
Another Special Thanks
Even though I've been on break for a while (classes, exams, graduation thesis), the support I've had on Patreon has been insane! Another MASSIVE thanks to all of my Patrons:
- Calebrune3
- valka7
- ThornOfTheRose
- Crimson Monarch
Thanks to all the support, I've been able to work through exams and provide a release that should fix a lot of issues v1.1.2 and v1.1.2a had! I'm insanely lucky to be here.
If you wish to support, here is my Patreon
Thanks for playing 🖤
Join us in the NM Discord server: https://discord.gg/3Ws8bCp3T6
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Br97uX7n:hOsV2QWT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Br97uX7n:hOsV2QWT"
}
