1.1.1
Compatibility
Changes
1.1.1 Winter Break Update!
The update adds some christmas themed features with the main focus being bugs and adding/reworking unused features to the mod before it ceases develpoment for some time.
Big Changes
- Added Marshmellows
- Added Marshmellow on stick
- Can be cooked on campfires
- Added White and Dark Variants to:
- Chocolate Apple
- Chocolate Cookie
- Added Candy Canes
- Added/Changed ~15 categorised advancements
- Re-activated and fixed up corn related blocks
- Chocolate-related recipes now use chocolate tabs that get bitten on use
- Fixed chocolate biting(basically re-did everything because i hate myself it seems)
- AND IT'S LIKELY STILL BUGGED i have no idea as to what would i need to do. I wanted to do more with chocolate like custom package coloring and like idk nuts but i just don't have the skills to do layers and NBT's
Smaller Changes
New christmas logo(way too late for that lol)- Buffed the saturation of some sweets(cookies, misc)
- Buffed some crafting recipes
- Updated textures for:
- Corn (item)
- Candy Corn
- Green, Lime, Light Blue, Blue, Cyan, Brown, Grey, Purple, Magenta and Orange Candy colors
- Sugar block (+ wet)
- Updated particles for the pumpkin suprise and removed a dupe exploit
- Renamed pumpkin present to pumpkin suprise
- Improved how Corn crops spawn, may be buggy but farmers can sell corn anyway
- Fixed a crash case caused by some advancements in certain cases (Btw im not saying exactly what those are cause i don't want people exploiting older versions)
- Changed the order of Creative tabs
- Removed some unused textures and files
- Updated older tags
- A lot of smaller misc stuff i forgot to include here
Dev Note:
There is a note about that but the mod is not going to be developed actively anymore until (I hope) summer because of time constrains and general burnout. This version was meant to be both a patch and a small update for Christmas but because of my time rapidly shrinking as i was approaching the deadline, me getting sick and some bad code stuff i didn't hit my deadline and struggled after that for half a month to fix up bugs. I just don't have time for such a time consuming task, making mods takes up a lot of free time and effort. Hope there won't be bugs and see you in (I hope) a few months. ;D
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:B6X5AoXE:HII6ZMt2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:B6X5AoXE:HII6ZMt2"
}

