5
Compatibility
Required content
Changes
Never realm update:
Added:
-added storm weapon
-added skull sorcerer
-added new sensei gold hat
-ability wheel to energy and creation
-add water to the first realm
-added dragon to the sound element
-added one more move to wind power and storm
-added beam attack wile doing rising dragon
-added departed suits crafted from the ZX and trainee suits
-added water walk to subzero
-added energy bar to lightning
-added vengestone crafted from netherite and gold
-made rising dragon being able to be activated while flying
-added dragon hunters abandoned structures in the first realm
-added never realm (just hit someone with the scroll of forbidden spinjitzu to get there) -added formlings
-added form elemental master
-added ice buffs in different biomes to the ice element
-added more abilities to time masters
-added heat constructs
-added formlings (drink blood in the never realm to become one)
-added elemental shields to the creation powers (when falling from a high place hold crouch to activate them)
Fixed:
-fix race potions(now if you are a ghost you cant have any other race because you can only have one race)
-fix oni choose power staying after removing the oni power
-fix oni masks stacking
-fixed blocks being destroyed by earth nature plants and ice
-fix shurikens of ice
Changed:
-changed hammer recipe
-ghost power is reworked again
-storm element changes
-changed airjitzu to be unlocked by the scroll without spending it so multiple people can use one scroll like the show
-earth golem now needs elemental fists to be activated
-to merge with the sea now you need to be on 1 hearth underwater
-made wolf masks and Oni masks non compatible
-reworked earth master's true potential and dragon form to include projectile and the pillar ability
-removed the cape item and now the cape is tied to the sensei chest piece
-oni masks will no longer work if you are oni
-chronosteel is now stackable
-moved forbidden spinjitzu abilities and removed fire telekinesis
-nerf ground slam(now does the same damage on undead mobs and less on normal mobs and players)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OPpiXNct:bgBAZMsl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OPpiXNct:bgBAZMsl"
}
















