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Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 weeks ago
All versions
0.4.1.7
Alpha
Ninshu: Origins Naruto v0.4.1.7last year 3,436
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
MOD IS STILL IN ALPHA! Expect Bugs/Issues and report them to our discord: discord.gg/ninshuorigins
- fixed health server side
- added new textures for Dojutsu
- updated cooldowns/bug fixed
- added jp and sp addition through mobs and 25% chance for 1 jp or sp from non hostile mobs besides bees dogs cats and players
- if you use jutsu it will now make sure to reward you with the kill and the jp/sp
- added Mirror Heaven and Earth Exchange genjutsu
- added damage for gunbai
- added crow entity
- added tooltips for sharingan
- slight bug fix on water walking for animations
- added lightning ball entity
- added lightning ball jutsu
- double jump takes stamina
- added cooldown and cost for lightning ball
- added katana
- added stone sword
- added fire sword
- added demon flute
- added truth seeking staff
- added katana recipe
- added sasuke genin armor
- leg weights work
- added the shuriken
- added lightning Rat Violent Quake 3rd jutsu (2nd jutsu put in)
- added earth jutsu Moving Earth Core
- doing animation fixes
- teleport sound effect fixed too now plays in the world and only when it is a successfull teleport as before it would sometimes play a lot
- added kunai toss animation
- added crouched medical revive animation
- added sage mode buffs for survivability (unique also ngl hashirama has the best rn )
- updated animations
- can no longer dash when charging nature chakra or when you are charging chakra or when you have a genjutsu on you
- added 1.20.1 version
- added giant shuriken
- new eye ball textures item
- rinnegan
- made it so you dont have to recharge chakra when you fall asleep and when you die
- command to set the first person animation
- yome speed buff
- sharingan tomoe attack buff
- added tenseigan buffs and flight for the chakra mode (technically)
- added shion buffs
- red rinnegan
- blue rinnegan
- yellow/gold rinnegan
- added nose customization
- 6 tomoe rinnegan
- sage mode fx
- new ninja model
- ninjas now dash
- ninjas can throw shuriken
- ninjas can rank e - z with increasing stats according
- ninjas need attacking animations still and dash animation
- ninjas walk on water
- ninjas have certain clothing according to their village(Not all villages have been done yet)
- added weight rock technique jutsu added
- lightning clone jutsu added
- added the done button and now the scissors remove in survival
- added chakra depletion for dojutsu (Unique to the amount of eyes are currently active with it and also the type of dojutsu)
- added air bullets (needs fx fix)
- added message if you dont have enough chakra and tells you how much you need
- rinnegan release added
- deva path jutsu added (needs vfx and sfx)
- added yome release
- added dragon flame jutsu(needs fx and vfx)
- fire jutsu not costs jutsu to unlock and fire ball got lowered from 1000 chakra to 10
- added recipes for the coins so now you can go up and down the values
- added Water Drop Reflection (First Yome Jutsu)
- added Evasion Technique (Final Yome Jutsu)
- added Blood Transformation (Ketsuryugan Jutsu)
- added EMS (visuals)
- Added Heavenly Weeping Water Jutsu
- fixed air bullet jutsu
- fixed up the Basho Ten'in and added sfx
- Tearing Palm does damage now and respects the rule for mob griefing
- added easing to animations
- added cells
- added Item Test Tube
- Test Tubes take cells and shows in model
- added blocking
- added taijutsu mode (Similar to For Honor)
- added kick and punch (Different Damage and Knockback)
- added minato armor
- added the numbers on the screen for the chakra stamina and senjutsu
- added Quest Scrolls
- added curse mark
- added blocking animations
- taijutsu increases taijutsu move damages
- added animations for reverse grip blocking
- added conch shell animations
- added uppercut with +2 damage from regular attack that is modified by taijutsu and projects entity upwards
- added cooldown for left and right click whenver in taijutsu
- cooldown decreases depending on ur taijutsu stat
- now you can no longer interact with blocks nor swing when in tajiutsu mode
- fixed punching animation error too
- cant attack when downed
- funato clan now has a natural affinity towards water release
- same with hozuki clan ^
- added hozuki clan Hydrification Technique (still needs icon)
- Shiin Memory Erase Technique (makes you forget all the jutsu and makes you unable to perform them or be extracted for a minute)
- added damage and speed to some weapons
- added stun after each hit depending on the hit is the stun and all it does is so you cant throw a punch but you can block and dash
- added new animations for some weapons
- added chakra cost to fire jutsu ig it wasnty there before
- added gale palm wind release
- new hotbar
- added Impervious Armor Steel Release Jutsu (needs skin to change to black)
- taijutsu leveling system
- dash takes stamina
- stamina is set back to max on death
- fixed water dragon jutsu's water and also it wont place the water if there is no mob griefing
- added dash sound effect
- ninjas drop nbt data cells with information extration process is still needed
- add Ryo/bank information
- added ryo gui information
- added quest scroll
- added small quest system with rewards (no gui)
- kenjutsu xp system added
- added robe and mask slot
- questing system
- gui for questing system
- jiraya gives quests
- new hot bar GUI
- if you have mask in mask slot you will no longer render your name
- updated eye gui
- added daily quest reward claim (the blue and red banners)
- added summoning scroll
- tailed beast spawn in 1 per world (like only 1 of each per world)
- added some more quests
- updated frog model
- added frog gui and inventory
- updated hotbar shadows
- fixed sword animation
- added cooldown for flame jutsu
- fixed sub bug(hopefully)
- added command to reset the capabilities on death(hardcore kinda)
- added leveling system making it harder to get sp and jp
- Every level you get either sp or jp but the amount increases per 50 levels by 2
- Mastery Points are now introduced and will be giving a certain amount and used for getting the sharingan stuff
- xp is now given by the same points as before and will probably be different going forward depends on how we add more ways to obtain the xp
- sword swing for every sword now works per swing
- fixed sword idle mixing and other animation issues
- uzumaki sealing jutsu added
- added boss bars to tailed beasts
- fixed mask and robe slot and fixed the survival postioning
- added kurama
- fixed up tailed beast spawning consistently even after capturing it
- to use chakra mode you need to be Jin Level 500 with either a neutral bond or greater with the jin
- Jin level System implemented
- Jin buffs and attack buffs
- on low health and jin u will turn into jin cloak
- the greater the mastery you have of the jin the longer you stay in rage mode == more tails/stronger
- ninjas now have 50% chance of giving you quests if they are in ur village and high enough rank
- added more quests like walking blocks and killing entities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qbpMoy9I:361CjAK5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qbpMoy9I:361CjAK5"
}

