Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 weeks ago
All versions
0.4.1.9
Alpha
Ninshu: Origins Naruto Mod v0.4.1.910 months ago 38.6K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
THIS MOD IS STILL IN ALPHA!
expect bugs/issues, report in our discord: discord.gg/ninshuorigins
- adjusted spawn frequency of ninjas (No longer underground)
- Added dojutsu activation icon on the top left
- Eyes now are 1 time useage in survival
- fixed crows visual now properly flying the right direction
- updated animation for crouching and hit animation in air
- added kg dna for magnet and the other kg
- added dango
- added onigiri
- New HotBar
- added susanoo to the dojutsu wheel thing
- fixed the ninja spawn
- fixed clone jutsu spawning with incorrect stats
- updated the kunai entities plus shuriken renderer
- fixed weighted boot issue (Ty Narrator)
- ninja now do jutsu
- added Cell Drop chance Rank E: 20%, D: 25%, C : 30%, B : 35%, A : 40%, S: 45%, SS: 50%, Z: 60%
- added yen
- stun affect that was there for players when hit by taijutsu now there for ninja and the stun duration scales with the rank
- Samehada now takes chakra on hit of ninja entities and evolves
- added the following foods: Cinnamon Buns, Chocolate Covered Banana, Hot Chocolate, Gingerbread
- added GUI Naruto Sound FX
- can no longer right click entities when in taijutsu
- added information for dojutsu unlock conditions in dojutsu page
- reduced genjutsu stat needed for 3 tomoe
- fixed blocking animation in air
- kaguya clan release Shikotsumyaku added
- iburi clan gives iburi release
- can now get releases from ninjas through DNA
- cant block and use a jutsu now
- samurai armor is like diamond now for armor durability and other things
- added Christmas Akatsuki Armor
- added lightning beast tracking fang
- updated ninja entity hair rendering now its not an item and will now render behind glass
- atamajutsu updates your rank
- added Great Shark Bullet Technique
- added attack speed and damage boost with the tailed beast stage
- updated UI
- fixed jin error with damage and speed
- fixed stone not doing damage or giving the right taijutsu xp amount
- added december quests for the season
- added small easter egg for sage mode
- added sage mode damage increase in taijutsu damage also cooldown decrease with sage mode
- fixed sage mode freezing on sage mode when at 0
- auto stepup when past a certain speed
- added gingerbread recipe
- added tokyo treat sign
- fixed setFirstPersonAnim only being for people with cheats
- added lightning release black panther
- updated vfx for lightning beast and black panther
- updated enemy tracking for lighting beast jutsu
- added pop up xp changes
- updated obitos npc ai
- added revive pop up overlay
- added kill yourself when downed button
- five feeding sharks jutsu added
- fixed feeding sharks killing itself
- fixed blood not giving sometimes if you have other clans nearby it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qbpMoy9I:RBQTemVY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qbpMoy9I:RBQTemVY"
}

