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v0.4.2.5
Compatibility
Changes
THIS MOD IS STILL IN ALPHA!
expect bugs/issues, report in our discord: CLICK ME!
- sabaku clan now spawns with magnet release
- yuki clan now spawns with ice release
- added the new tso
- added blood vfx
- fixed pumpkin carving
- added crafting recipes for all weapon holders and taijutsu mat and mini pumkin
- added the following hand signs as animations; dragon, tiger, dog, rat, ram, horse, monkey, bird, ox, serpent, hare, boar
- gave every jutsu a hand sign combination
- added sfx for hand signs
- fixed speed bug with taisa mode
- added ryo drops from ninjas
- fixed genjutsu stat reset bug
- added configs for ninja rank weights, rates, and rewards
- added ninjas villages to their names, ex; [Village] Example Name [Rank]
- fixed benchpress UI issue
- fixed jei menu not working in survival
- fixed how low ranks spawn with strong dojutsus
- fixed scorch, rinha, and swift release bugging and showing unlock status after using starter item
- fixed /stat command not working for some stats
- made eye plucking a config
- added a config to disable crafting recipes in the armor crafter
- fixed earth dragon jutsu not counting as a player kill
- fixed face customizations going through some masks like samurai and zabuza
- added wall/ceiling walking via chakra control
- changed 3rd/2nd person view w/ configs
- added new crosshairs
- gave all thrown weapons a lifespan so they're auto deleted if stuck in the ground and hits an entity limit
- added tooltips to stat menu stats
- fixed inventory bugs
- fixed possible server bloat issues
- fixed a dupe bug involving dojutsu
- added advancements
- added 3 new adventure-like quests
- added Summoning Technique: Nuiba to hirasaka clan
- added Lightning Tackle to amigiri clan
- added Water Harpoon to funato clan
- fixed bugs with chakra control and transformations
- added Shadow Imitation Shadow Field to nara clan
- fixed the test tube nature release issue not giving it the natures
- added Chakra Control Strike to haruno clan
- added Medical Chakra Pulse to haruno clan
- made rice generate naturally
- added cooked rice food
- added uncooked rice food
- added and implemented usage for rice cooker
- added crafting recipe for rice cooker
- changed akado clan paralysis field jutsu cooldown to 45 seconds
- changed shiin clan jutsu cooldown to 90 seconds
- added Mind Clone Switch to yamanaka clan
- added Mind Body Switch to yamanaka clan
- added Mind Body Disturbance to yamanaka clan
- added Mind Body Transmission to yamanaka clan
- added Mind Body Disturbance Dance Performance to yamanaka clan
- added Sensing Transmission to yamanaka clan
- added Mind Puppet Switch Cursed Seal to yamanaka clan
- fixed a bug with not being able to progress to mangekyo after eye ripped
- converted item releases/learners to all ui
- added a new jutsu library ui within the inventory
- added jutsu bar presets
- added a way reassign positions of jutsus within a learner/release
- added view all releases/learners into jutsu library
- added vfx for tengai shinsei and fixed blocks not breaking above impact
- fixed tooltips for stat menu wit/intelligence
- added enable/disable for jutsus within a release/learner
- fixed animation issues with yamanaka controlling
- fixed rendering issue with konoha armor
- fixed weapons getting damaged from training on dummy
- fixed a crash with dashing to trees
- fixed flying while downed with cursemark
- added a cooldown to susano'o
- fixed charging chakra in water replacement jutsu
- lightning jutsus now take you out of and stun you if hit with one while using water replacement
- reworked meteor explosion size for tengai shinsei
- can no longer pluck an enemy if they're stunned or stuck
- reworked blocking mechanic more realistically
- Uchiha now has to be your main clan to unlock EMS
- removed any obtainable clan/kkg/dojutsu/release from natural obtainability unless it has jutsus in it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qbpMoy9I:uFvnrZzD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qbpMoy9I:uFvnrZzD"
}

