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Details
Licensed ARR
Published last year
Updated 2 days ago
All versions
2.1.1.0
Release
2.1.1.02 days ago 94
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
2.1.1.0
- Eating a food that heals over time no longer replaces the health left to regenerate when it's higher than what the new food heals (e.g. eating a small meal after a big one no longer wastes part of the regeneration)
- The health left to regenerate is no longer lost when leaving the End (it's still lost on death)
- If the overtime heal or the instant heal formula is left empty, foods now use the other heal type instead of not healing at all
- Fixed vanilla natural regeneration healing the player when missing less than 1 health
- Fixed infinite Hunger and Saturation effects disappearing instead of being converted to infinite Weakness and Haste
- Fixed an invalid overtime heal strength formula (or the default one with 0 nutrition foods) stopping the regeneration and making the health left to regenerate grow forever
- Food tooltip
- Fixed the overtime regeneration duration showing half of the real time
- The duration now takes into account Well Fed and Curse of Malnutrition
- Fixed the overtime regen overlay not showing after logging in, respawning or changing dimension until the player got hurt
- The config is now a SERVER config and is synced to clients, so on dedicated servers tooltips and HUD use the server's values
- The config file is now
config/nohunger-server.toml.saves/<world>/serverconfig/nohunger-server.tomlcan be used as a per-world override - The old
nohunger-common.tomlis no longer read: if you customized it, copy your values tonohunger-server.tomlmanually - Food tooltip, armor rendering and overtime regen overlay options have been moved to
config/nohunger-client.toml, so each player can set them
- The config file is now
- Config descriptions no longer mention the non-existent
hungerandfast_foodformula variables (usenutritionandcan_always_eat) - "Over Time Decay" can no longer be negative
- API:
NHHealEventevents are now actually fired - Reduced network packets sent while having overtime regeneration and sprinting/swimming
- Fixed a possible crash when rendering the armor bar
- Rune Enchanting is now declared as an optional dependency (1.3.2.0 or newer)
- Requires InsaneLib 2.4.36.0 or newer
2.1.0.1
- Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing
- Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul
2.1.0.0
- Enchantments
- Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25%
- Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35%
- Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing
- Can't be on the same piece as Well Fed
- Those only change how fast the health is regenerated, not the total amount of health regenerated by food
- If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes
2.0.2.2
- Enhanced health regenerated tooltip
2.0.2.1
- Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
- Fixed regen overlay rendering with F1 hidden GUI
2.0.2.0
- Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
- Improved the overtime regen overlay texture. Thanks to @skippyzii
- Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
2.0.1.0
- Changed the Overtime regen overlay to golden outline on the hearts
2.0.0.4
- Fixed armor bar rendering with hidden GUI
- Fixed regen bar too much to the left if player's health was above 20
2.0.0.3
- Fixed regen bar ignoring max health
- Fixed regen bar being smaller than health bar if exceeding missing health
2.0.0.2
- Fixed armor bar not rendering properly
2.0.0.1
- Fixed some config options descriptions
2.0.0.0-beta
Ported to 1.21.1
- Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
- Overall speed with overtime regen reduced
- Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Nt0WCMgL:Cj9rLOS3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Nt0WCMgL:Cj9rLOS3"
}

