1.21.10-1.0.0
Compatibility
Changes
Updated the Mod to 1.21.10 Changed the way commands worked IDK what was I thinking 10 months ago with the old command system, USAGE: /nosd add: makes you imortal /nosd remove :normal gameplay
DEV NOTES I had paused modding for a while and now i look at these minor updates that are not so minor in
Like the entire nbt system was changed a while back
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gGC7e75V:6MBhSQeK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gGC7e75V:6MBhSQeK"
}

