Tags
Creators
Details
Licensed GPL-3.0-only
Published 10 months ago
Updated 2 weeks ago
All versions
1.7-h1.3
Release
Noelle's Roles - Wathe 1.7-h1.35 months ago 217
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Unavailable version
Changes
- CONFIG: Trappers will only see names of players, not roles (Default: False)
- CONFIG: Guessers are not able to use instinct (Default: False)
- CONFIG: Defense Vials can have a limited effect (SFX will played when weared off) (Default: Infinite)
- CONFIG: Executioner's gun pick up can be toggled on or off. (default: On)
- CONFIG: Phantoms have silent footsteps (default: True)
- Fixed an issue where players would hallucinate items in Phantom's hands.
- Fixed an issue where Jesters killing Executioner Targets would crash their game.
- Any ability that requires LOS to a target will be greyed out when unusable.
- Morphling now properly swaps the player's model between slim and classic.
- New Civ Modifier: Introvert
- Gains Instinct when not near any other players.
- CONFIG: Range until Introverts cannot use instinct. (default: 20)
- New Modifier: Stealth
- Invisible to instinct unless the target >10 blocks away
- No footstep sound effects
- New Neutral Role: Infected
- Can infect players. If a player takes an item recently touched by an Infected player, they will also be infected.
- The virus is a slower poison that does not play the usual poison SFX, but will make players occasionaly cough every few seconds. (Bartender's Defense Vial can clear the infected. Mods that clear poison will also clear the Infected's virus)
- The Infected has a 80 second cooldown, but instantly gets their cooldown back when killing someone.
- Infected players can be seen by The Infected through instinct.
- All players are cured if the Infected dies.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bcyhFQFE:HkY9euVg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bcyhFQFE:HkY9euVg"
}

