Tags
Creators
Details
1.2.1
Compatibility
Changes
๐ Major New Features
๐ฎ Full Mod Manager
- NEW: Complete in-game mod management!
- "Mods" button on main menu
- Enable/disable any mod from GUI
- No file system access needed
- Beautiful mod list interface
- Shows name, version, ID, and status
- "Enable All Mods" quick action
- Persistent settings across restarts
๐ก๏ธ Smart Crash Handling
- Crash screen now properly disables suspected mods
- Automatic mod ID extraction from crashes
- "Disable Suspected Mods" fully functional
- Confirmation messages for actions
- Seamless mod manager integration
๐ Critical Bug Fixes
World Deletion Bug - FIXED!
- Fixed: Worlds no longer deleted when disabling mods
- Proper world saving before menu return
- Safe singleplayer disconnect process
- No data loss during crash recovery
- Stable world states maintained
Crash Recovery
- Better world state management
- Safer menu transitions
- Proper cleanup after crashes
- No black screens or corruption
โจ Technical Improvements
New Components:
- ModManager - Core mod state system
- ModInfoData - Mod info container
- ModListScreen - Mod list GUI
- TitleScreenHandler - Menu button handler
Enhancements:
- Better crash screen error handling
- Improved world save/load logic
- Enhanced package-to-modID detection
- Safer state transitions
Localization:
- 10+ new translation keys
- Complete English support
- Complete Russian support
๐ฆ Technical
- File size: 66 KB (up from 53 KB)
- 4 new classes added
- New config:
config/nomorectd_disabled_mods.txt - Fully backward compatible
- No breaking changes
๐ฏ Usage
Mod Manager:
- Click "Mods" button on main menu
- Select mod from list
- Click toggle to enable/disable
- Restart game to apply
After Crashes:
- View suspected mods
- Click "Disable Suspected Mods"
- World saves safely
- Return to menu
- Restart without problem mods
Manual Config:
Edit config/nomorectd_disabled_mods.txt:
# One mod ID per line
examplemod
anothermod
โ ๏ธ Important
Restart Required:
- Mod changes apply after restart only
- Forge limitation, not a bug
- Dynamic reloading impossible
Recovery:
- Delete
nomorectd_disabled_mods.txtto enable all - Safe mode if game won't start
๐ Changes from v1.2.0
Added:
- Complete mod manager
- In-game mod list
- Enable/disable functionality
- Main menu button
- Persistent disabled mods
- Smart mod detection
Fixed:
- CRITICAL: World deletion
- Black screens
- Broken states
- Non-functional disable button
- Menu transitions
๐ฌ Links
๐ Planned Features
- Mod dependency detection
- Conflict warnings
- Mod groups
- Search/filter
- Mod profiles
MAJOR UPDATE! World deletion bug fixed + full mod manager!
Why Update:
- ๐ No more losing worlds!
- ๐ฎ Manage mods in-game!
- โ Crashes properly handled!
- ๐ก๏ธ Safer overall!
Upgrade:
- Remove old JAR
- Add v1.2.1
- Auto-migrates configs
- Ready to use!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v82beiNB:A0WBagMz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v82beiNB:A0WBagMz"
}

