
NoPlayerStop
ArchivedA scriptable server-side mod & plugin to auto-stop your Minecraft Servers when empty!
227downloads
1follower
227downloads
1follower
NoPlayerStop has been archived. NoPlayerStop will not receive any further updates unless the author decides to unarchive the project.
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Details
All versions
1.1.0
Release
NoPlayerStop 1.1.04 months ago 64
Compatibility
Minecraft: Java Edition
1.21.x
Platform
Paper
Changes
New Features:
- Integrated Command System: Added
/nps <>command to manage the mod in real-time without restarts.reload: Reload the configuration file instantly.toggle: Temporarily stop the auto-shutdown logic.status: Check the current state of the server, player count, and time remaining for shutdown.reset: Resets the shutdown timer.testwebhook: Send a test notification to your configured webhook to verify connectivity.
- Update configuration file to disable/enable the testwebhook command to avoid spam/abuse from admins.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4ckz6DZv:LI6RcdRM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4ckz6DZv:LI6RcdRM"
}
