Tags
Creators
Details
1.2.6
Compatibility
Changes
New Block
Experience Accumulator
It can take in Experience Orbs and can be used to get EXP, fill Bottles, and repair items with Mending.
New Advancements
All Mods Need Wrenches!; Off I Go, Apparently; Not Lazy Bottles
Updated Textures
New Crude Engine, Chainsaw, and Chainsword textures.
Belt Generator has a new animated texture and is dynamic to its belt.
Sieve Dropper/Auto Mailler now has a dynamic texture for its inserted Sieve Mesh/Chainmail Project.
Updated Recipes
Crude Engine now requires a piston, craftable belt, and empty spool.
Belt Generator now requires 6 stone, 2 iron ingots, and 1 crude engine.
Updated Mechanics
Pliers no longer take damage while picking up blocks.
Blocks picked up by pliers will instantly be added to the inventory when possible.
Removed cooldown for rotating blocks.
Non-chain blocks require Manipulating to rotate.
Swapped picking up blocks and rotating blocks when sneaking.
Material Spool Blocks and Chains can now be rotated.
Made Reversed and Manipulating no longer mutually exclusive.
Hopper Droppers will not drop items when redstone powered.
Applying Automated Permanence to an item will fully repair it.
Cobblestone Is Everything advancement now only requires the player to obtain all Cobblefiers.
Ropes now have a tooltip and can be picked up with an empty hand/rope.
Ropes can no longer connect to another rope to be "anchored".
Ropes will now extend into water.
Other Fixes
Fixed Nethender Portal advancement text.
Fixed some Spool Blocks being unable to be picked up by Manipulating.
Fixed Rune Scraper not burning in fire/lava.
Fixed the Iron Composite Chainmail Bracelet showing double the given hunger.
Fixed the plural form of the Iron Composite Chainmail Belt's tooltip appearing regardless of break rate.
Added descriptions for Bleeding/Trailing for compatibility.
Pliers and Sieve Meshes now make a breaking sound when fully used up.
Iron Composite armor will no longer randomly apply Armor Toughness on upgrade.
Fixed Chain bounding boxes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IG7vrZ4s:gfCu4rTP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IG7vrZ4s:gfCu4rTP"
}

