Tags
Creators
Details
0.4.0
Compatibility
Required content
Changes
0.4.0
The "art + polish" release: every placeholder block and item now has real, hand-made art (some of it animated), the Ledger Board shows the leaderboard live in-world, and a large round of tester feedback is folded in.
Blocks & in-world art
- Real models + textures for the Slot Machine (animated marquee lights), Bounty Board (two-tall notice board), Crates (Common/Rare/Epic arched chests whose lids swing open on a win), and the Coin Flip table (furniture-scale, with a 3D coin that pops up, tumbles, and lands on the result face — heads or tails)
- Ledger Board renders the live top-balances leaderboard directly on its face, Create display-board style (its own block entity + renderer; updates in real time)
- Cleaner Crate Key sprite; the NPC spawn item now uses the shopkeeper spawn egg
Currency maker
- The custom coin name now flows into every message and GUI, not just the item
- On a server, the admin's coin art + name is pushed to every player on join — no hand-distributed resource pack
NPCs & dialogue
- Any NPC can talk (Greeter role retired); role NPCs get a "Browse the shop"-style entry choice in their dialogue that owners can edit or remove
- Optional chat greeting → open GUI → goodbye line flow for shops
- Dialogue command actions are admin-only (hidden for non-ops, and only run when the NPC's owner is an operator)
Economy
- Villager currency trades: villagers can rarely roll trades priced in coins instead of emeralds (configurable chance + rate)
- Positional Bounty Tracker HUD (toggle B), placeable via ModMenu
UI & config
- Rebuilt the settings screen (ModMenu) with live search and inline editing
- Shop titles support
&-color codes; the manage screen lists items as trade cards with a title-color swatch
Fixes
- Hardened client-sent packet strings (length caps; URL-skins must be real web URLs)
- Removed the unused Cloth Config dependency
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gGHT7Irr:YP24FoZ1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gGHT7Irr:YP24FoZ1"
}

