Tags
Creators
Details
2.3.1
Compatibility
Changes
Do NOT trust any mod just because they publish a checksum associated with it. These check sums are meant to verify only that two files are identical. They are not a certificate of origin, or a guarantee for the author of these files.
sha256sum: f8bda09db9680766548c98bb539cd4ec4dc771d3459f0c0df2568ee46940e385
md5sum: 43ef7b35f7738797c946536628728a0e
What's Changed
Additions
- Add Improvements to /neucustomize by @NopoTheGamer
- Custom Animated Dyes
- Custom Skull Textures
- Preset Support
- Add Glacite Tunnels info to /pv by @nea89o and @jani270
- Add a toggle for inventory buttons to enable or disable them quickly. by @jani270
- Add shift for stack amount for bz offers and orders by @NopoTheGamer
- Add custom NEU biomes for Smoldering Tomb and Glacite Mineshaft by @NopoTheGamer
- Add custom NEU biomes for Glacite Tunnels by @NopoTheGamer
- Add NeuCalendar improvements by @NopoTheGamer
- Add Option to hide Inventory Buttons in Dungeon Menus by @jani270
- Add extra check before modifying custom armor by @nea89o
- Add toggle to disable slot locking in storage by @NopoTheGamer
- Add english locale to event countdowns by @Madeleaan
- Add gemstone stats by @Madeleaan
- Add grappling hook cooldown overlay by @Madeleaan
- Add Stonks Auction to Countdown Calculations by @jani270
- Add divine rabbit skin to hoppity pv page by @NopoTheGamer
- Add missing warp icons for wizard tower and base camp by @NopoTheGamer
- Add support for Toxophilite enchant in the combat skill overlay by @NopoTheGamer
- Add support for ah/bz keybind in custom menus by @NopoTheGamer
- Add option for pet item icon instead of words by @NopoTheGamer
- Add customisable ah and bz search history amount by @NopoTheGamer
Fixes
- Fix crafting text being too small when the text is long by @jani270
- Fix ReadMe file still containing a link to a very old NEU version by @jani270
- Fix Error getting name for clicking on party/guild messages to /pv by @NopoTheGamer
- Fix Item Cooldown not working for Starred Spirit Mask by @jani270
- Fix robot part tracker not working correctly with Mole Pet by @qtlunya
- Fix Tier boosted pets in /pv by @NopoTheGamer
- Fix Farming overlay not showing with a counter above 2.1bil by @NopoTheGamer
- Fix Issues with Effects Tablist Widget by @NopoTheGamer
- Fix title in wiki renderer for pets by @Madeleaan
- Fix Jacob's Contest Estimate giving incorrect values when the score number is cut off by @IamMusavaRibica
- Fix duplicate Balloon Hat counting to Magical Power in PV by @jani270
- Fix custom todos offsetting the todo overlay by @NopoTheGamer
- Fix powder grinding overlay by @NopoTheGamer
- Fix spirit pet not working in croesus overlay by @NopoTheGamer
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GGamhqbw:it5UiQGx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GGamhqbw:it5UiQGx"
}

