All versions
2.0.0
Release
Nothing 2.0.0 (The Gallery Update)9 months ago 1,410
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Added 30 New Blocks (Broken Planks, Broken Stairs, Broken Slab, Broken Fence, Broken Fence Gate, Dark Broken Planks, Dark Broken Stairs, Dark Broken Slab, Dark Broken Fence, Dark Broken Fence Gate, Broken Cobblestone, Broken Cobblestone Stairs, Broken Cobblestone Slab, Broken Cobblestone Wall, Corrupted Broken Planks, Corrupted Dark Broken Planks, Corrupted Broken Cobblestone, Passage, Broken Lectern, ariM Statue, Broken Poppy, Broken Dandelion, Broken Tulip, Broken Orchid, Broken Painting (4 Variants), The Door, Broken Passage)
- Added New Dimension - Gallery
- Added New Biome - Memory
- Added New "Collapse" mechanic wich can be started by command or just game can start it while in new dimension.
- Added 3 New Entites (Corrupted Zombie, Pedestal, The Broken Node Statue)
- Renamed Gallery Advancement to "Memories of the Past..."
- Changed Icon of "Memories of the Past..." Advancement to Corrupted Broken Cobblestone
- Added 2 new sounds (gallery_theme, gallery_fight_theme)
- Added Multiplayer Warning Message
- Renamed advancement "pihsdneirF degamaD" to "pihsdneirF nekorB"
- Added cutscene for unused dimension "tbn_cutscene_dark" that now is used in mod
- Added new advancement with id "ending"
- Updated Disintegration model and texture
- Disintegration has now 4 different variants
- Added Empty texture
- Added new variable to Disintegration "Variant" that is randomized (1-4) when spawned
- Disintegration is not immune to player's melee damage anymore
- Changed Disintegration's health from 500 to 200
- Disintegration can now drop one new flower depending on variant
- Disintegration can now play sounds, deal damage and show random messages only when it's alive
- Added 9 New Structures that generate in Gallery
- Added 8 New Overlays
- Extended "/nothing" command by setting time to teleport to gallery, getting this time in number and setting some variables
- The War is coming...
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5ZWzfITb:yqMiEZn9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5ZWzfITb:yqMiEZn9"
}

