1.2.3
Compatibility
Changes
The entity will now attempt to perform a jumpscare if the target player stares at it for too long (6 seconds by default).
(Thanks to Alexander25 for suggesting this feature!)
The entity becomes visibly agitated when the target player stares at it (configurable).
Tweaked the walk animation again.
Thank you all so much for 9 billion downloads <3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HVp4b3kK:f2nrER23"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HVp4b3kK:f2nrER23"
}

