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Nourished-0.1.2-alpha
Compatibility
Changes
Nourished v0.1.2-alpha What's Changed Architecture
Overhauled food memory system into a full behavioral dietary simulation layer
Exponential decay curves replacing binary memory expiry Logistic saturation curve for natural diminishing returns Three parallel memory maps: item, category, and family Dynamic confidence-weighted blended multiplier Streak multiplier for rapid repeat eating Graduated novelty bonus for dietary exploration Soft nutritional debt system encouraging variety Game-tick time anchoring replacing wall-clock time Full multiplier breakdown record for debugging Visualization accessor methods for HUD and tooltip use
Performance
Split network sync into two payloads
SyncDietDeltaPayload — lightweight delta sent on every food eat and decay tick (nutrients + calories only, ~100 bytes) SyncDietPayload — full sync reserved for login, respawn, and commands only Memory maps never sent over the network — server-side only
Fixed NutritionDecayHandler sending unnecessary sync packets when no values changed Fixed NutritionDecayHandler redundant setData call on every decay tick Fixed NutritionEffectsHandler using client-side tickCount instead of server-side getGameTime() Fixed dominant category resolution using insertion order instead of highest scoring category
Compatibility
Overhauled ModCompat into a full data-driven three-tier compatibility engine
Tier 1: Nourished built-in compat_registry.json Tier 2: Mod-provided nourished_compat.json — other mods can declare their own compat without touching Nourished source Tier 3: Modpack compat_overrides.json — modpack creators can override any entry Full semantic version range support for version-specific conflict behavior Auto-discovery of unknown food mods at runtime Conflict detection for Cold Sweat and As Tough As Nails alongside LSO Complete namespace mapping for all Pam's HarvestCraft 2 sub-mods Dynamic compat report powering the config screen compatibility tab
Food Classification
Built production-grade heuristic food scanner (UnassignedFoodScanner)
9-signal weighted scoring pipeline Spread-based confidence validation Recipe ingredient inheritance with decay Scan caching with mod list hash versioning Scan diffing between runs Auto-generated tag recommendations for high-confidence classifications Human-readable and machine-readable JSON output Zero impact on normal gameplay — dev tool only
Food Tags
Removed duplicate entries across all six category files
bakery:jam_roll removed from fruits (kept in sugars) croptopia:cheese_cake removed from dairy (kept in sugars)
Fixed minor indentation inconsistencies in tag files All six category files now fully duplicate-free and cross-category clean
Bug Fixes
Fixed DietPlayerEvents.onPlayerChangeDimension sending unnecessary full sync Fixed FoodEatenHandler calling getGameTime() twice redundantly Fixed FoodMemoryEntry using wall-clock time instead of game tick time
Note: This release contains significant internal architecture changes. Save data from v0.1.0-alpha and v0.1.1-alpha is forward-compatible with graceful fallback for new fields.
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gXy6YNys:Gj1ByouI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gXy6YNys:Gj1ByouI"
}

