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1.1.174
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Required content
Changes
Nova AI 1.1.174 — What's New
⚔️ Nova feels like a real player — mobs now target and attack her just like a human. Zombies chase, skeletons shoot, creepers hiss. Proper combat, no more "invisible to monsters" cheese.
⛏️ Smarter mining — auto water-seal at Y<12 to block drownings, torch placement in long shafts to prevent spawns, shelf-stocking of food/picks mid-run, and a "mine back to me" command if you want her to retrace her path out. If she gets stuck she asks before bailing.
🎛️ Nova stats panel — press G and hit the new Nova tab to adjust her max HP, attack damage, and follow range without editing config files.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dYIOCGWs:vSTQDNxy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dYIOCGWs:vSTQDNxy"
}

