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Licensed LGPL-3.0-only
Published 11 months ago
Updated last month
All versions
2.4.0.0
Release
2.4.0.03 months ago 4,926
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Breaking Changes
- Ported upstream rework of grenades; existing grenades in the world and in inventories will be lost
- Removed
crucible_template; the recipe is now picked directly on the crucible through its GUI, andtemplate_folder/journal_pip/journal_bj/journal_silverno longer open a template folder GUI - Removed
turret_control - Siege mobs now drop plain steel ingots instead of tier-specific siege coins
Fixes
- Fixed multiblocks jump-placing over living entities; placement is now refused if anything is standing inside the footprint
- Fixed sliding blast door dropping its keypad when broken
- Fixed diesel generator failing to locate its smokestack
- Fixed wood-burner visual drift
- Fixed RBMK console text drifting over time
- Fixed ICF splash particle being off-center
- Fixed custom missile rendering glitches
- Fixed Astolfization potion effect not having its intended visuals
- Smoothed out the visual transition of items moving between conveyors
- Drill-equipped weapons no longer spam block-break sounds on unbreakable blocks
- Custom Control Panel: fixed visual color leak and relog bug, keyboard-repeat not firing, nodes being deletable while typing in text fields, and panels not loading properly
- Fixed skeleton particle rendering
- Fixed a crash when reloading a world with nuke/fallout without restarting the client
- Fixed BAT9000 not having persistent NBT for item drops
Changes
- Ported new fallout block textures
- RBMK Crane Console: highlights the column currently under the crane in yellow on both
rbmk_consoleandrbmk_displayscreens - Machine Press GUI gained a 9-slot extra-storage row
- Custom mob bonus drops (spider/zombie/skeleton/creeper ingots) are now gated behind the
doMobLootgamerule - Bedrock heavy-metal radsolvent output tweaked: bismuth 1 → 2, added tantalium 2
- Plasma Forge port completed
- DFC parts (
dfc_core,dfc_emitter,dfc_receiver,dfc_injector,dfc_stabilizer) can no longer be crafted on the crafting table and must now be produced in the Plasma Forge
New Features
- Added modular RBMK Redstone-over-Radio panel system:
rbmk_key_pad,rbmk_gauge,rbmk_graph,rbmk_numitron, andrbmk_display_blank, compatible with RBMK control rods, manual control rods and fuel rods - Added fluid-barrel connector: barrels now visually link up to adjacent fluid pipes carrying the same fluid
- Added
pill_redconsumable - Added
plates_castmold and matching triple-cast-plate anvil recipe - Added toggle-magnet keybind (default Z) with on-screen ON/OFF feedback; existing jetpack and HUD toggles also report their new state
- Added zombie bonus drops (copper, aluminium, titanium ingots at 1/200 each)
- Added crafting recipes for NUMITRON circuit, vanilla hopper, vanilla bucket, and graphite ingot from fine carbon wire
- Added copy-paste for Custom Control Panel instruments
- Added tagged-link system for Custom Control Panel: links survive the linked block being broken and can be identified by a tag string; hint "Shift+A to add node" shown in the node editor
- Added composite data-value type for the Custom Control Panel
- Siege mobs can now be configured with laser-weapon responses (block-breaking, explosion, incendiary)
- Added more JEI recipe transfer handlers
- Grouped some items in HEI (requires HEI 4.30.0+)
Performance
- Reduced redundant per-frame work in the chunk and tile-entity rendering path
Misc
- Custom Control Panel is no longer marked
[WIP]
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| ntm-ce-java25-2.4.0.0.jar | Unknown | 80.68 MiB |
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