Tags
Creators
Details
2.0.0.0
Compatibility
Changes
SUBSTANTIAL CHANGES
Fluid ID order has changed. No attempts have been made to avoid Fluid ID shifting on NTM items/tanks/machines.
This is why we bumped the major version to 2. To mitigate, move your fluids into a Forge fluid tank (e.g., Mekanism tanks) before updating!
Breaking Changes
- Removed Watz pellets from the NTM:Space fork
- Removed
gas_mask_filter_radon
Fixes
- Added missing machine upgrade entries
- Fixed the Balefire Bomb crashing when inserting a spark battery
- Fixed a race-condition crash in the Foundry Channel
- Fixed plant generation
- Fixed various machine inventory shift-click issues
- Fixed gun rendering artifacts with active shaders
- Fixed an RBMK console NPE
- Fixed Crayon item texture Z-fighting
- Fixed some crucible bugs
- Fixed Fallout Rain pinning worker threads on the JVM
- Fixed diode texture and energy transfer
- Fixed the fluid tank slot shift-click issue in the Chemical Plant
- Fixed QMAW localization
- Fixed various turret bugs (see issue #1335)
- Fixed a GL crash with the battery socket
- Fixed an NBT world-gen ClassCastException
- Fixed ZIRNOX OpenComputers functions
Changes
- Reworked the phased world-gen system (
package com.hbm.world.phased) to be vastly more extensible and robust.
Don’t hesitate to contact us on Discord if you need help making a structure addon mod!
New Features
- Ported new turret casing ejections from 1.7
- Ported new inspections for the Assembly Factory / Chemical Factory from 1.7
- Added radiation pocket visualization as the default RadVis mode (enable with
/radvis on) - Customizable Siren Soundtracks! (PR #1320 by Vidarin)
- Ported
missile_shuttle - Doors are now configurable! See
hbm.cfg→9.99_CE_02_doorConf. Three modes are available:DEFAULT: default behaviorTOOLABLE: toggle between default and redstone-only mode with a screwdriver; when locked, requires a key in the offhandREDSTONE: redstone only
- Ported
IFluidRegisterListener - Ported the calculator
Performance
- Overhauled the radiation system (~60% faster)
- Made Nuke Algorithm 2 marginally faster
- Reduced RBMK console network traffic
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oKqJzTkl:SSBZdpP2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oKqJzTkl:SSBZdpP2"
}

