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Licensed LGPL-3.0-only
Published 4 years ago
All versions
1.0.27X4333
Beta
Hbm's Nuclear Tech Mod 1.0.27X4333 for Minecraft 1.7.104 years ago 168
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
Added
- The chemical thrower
- Can be loaded with any fluid, any fluid
- Holds up to 3 buckets worth of fluid, uses 3mB per tick
- The projectile it creates depends on the fluid's properties
- Antimatter annihilates instantly when leaving the barrel, creating a directed gama ray beam
- Hot fluids cause fire damage or even afterburn
- Cold fluids cause freezing damage and slowness
- Gasses have a shorter range and the effect decreases with distance, but it is applies over a greater area
- Combustible fluids act similar to the Mister Topaz flamethrower
- Flammable fluids cause mobs to get the "doused in oil" effect (visible by the particles), which causes them to explode when ignited
- Flammable/combustible gasses act similar to the immolator flamethrower
- Caustic fluids cause acid damage and degrade armor quickly
- Radioactive fluids increase both the target's and the chunk's radiation
- The new "delicious" tag, held by both mug root beer and salient green, heals the target
- Some liquids and gasses have no special tags, making them mostly harmless (such as xenon and mercury, although the latter one will become poisonous later on)
- Liquids at moderate temperatures that aren't on fire will extinguish the target, but not fire blocks (use the fire extinguisher for those)
- Balefire fuel does not create balefire (yet)
/dumpthreadsandcrashgame- A client-only side bound command for printing diagnostic info
- Useful for finding the source of lag if the internal server freezes on a singleplayer game
- Is not registered on multiplayer servers, please use dedicated profilers for those
- Requires an argument to work,
dumpwill simply print the stacktraces of all active threads as well as general thread info andcrashwill do the same as well as force-close the game - Note that
crashdoes not properly shut down the game or save the world, doing this is about equivalent to alt+F4 which means that progress could be lost or the world might even be corrupted afterwards. Use with caution
Changed
- Updated russian localization
- Fluid traits have been rewritten, unused ones have been removed
- There is now a fluid trait for liquids that become gaseous at room temperature, which tells the flare stack that a liquid can in fact be vented
- BF rocket fuel is now a valid high-grade combustible fuel with higher values than even kerosene (but a lower fuel grade)
- Trixite ore is now dragon-proof
- The item centrifuge and cyclotron now have recipe configs
- The armor modification table now displays slots for the player's currently worn armor
- Diesel powered armor can now be filled with either diesel or cracked diesel
- The general and tool config sections now have descriptions for each option
- Fluid containers (barrels, the 256k tank and the BAT9000) as well as energy storage blocks (+ FEnSU) now retrain their modes and fluid/energy content when broken. Losing an entire refinery's worth of kerosene by a simple missclick is no longer an issue (unless you throw a grenade at it or sth)
- V1 will now remove 35% of all incoming damage from your max health
- It's to prevent you from healing
- The steam and diesel armor's fluid buffer have been drastically decreased (360k -> 64k)
- Fueled armor now only uses one mB per 10 ticks instead of each tick
- The desh crate' GUI texture has been desaturated to be less eye bleeding
- The chainsaw now has a proper 3D model
- The chainsaw is now crafted with steel chains and an empty canister
- The chainsaw will no longer lose durability and break, instead it will act as a "fueled" tool similar to electric tools. It can be refueled with a wide array of fuels
- Swinging the chainsaw now has a unique animation
- The scientist screaming upgrade now works with the MASER turret
- FSB armor will now only apply potion affects with the "ambient" tag, making the particles a lot less intrusive
- Jetpacks are now refueled instantly when using a fluid tank
Fixed
- Fixed crash caused by shift clicking in the unboxer
- Fixed machine dupe caused by using certain tool abilities
- Fixed smelter ability destroying some unsmeltable things like machines
- Fixed RBMK console displaying xenon poisoning 100x larger than it actually is
- Fixed whatever it was that causes conveyor routers to completely freeze the game when an outgoing rout is set to an incoming conveyor belt
- Items can still build up when building invalid setups like that, so beware
MD5: 6187cb060978f43554b45fe1523d3ce2
SHA1: 82cb45ba7957f5bfeff272d3e38ab163da360081
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M4Z75E5X:RHQ0Hicm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M4Z75E5X:RHQ0Hicm"
}

