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Hbm's Nuclear Tech Mod 1.0.27X4417 for Minecraft 1.7.10

Changelog

Added

  • More structure stuff
    • A larger office building
    • The radio shack and helipad structures are no more
    • Drawers for storing small quantities with style
    • Notebooks and paper sheets
    • Vinyl tiles
  • Steam engine
    • Low powered way of making power out of steam
    • Has the same 85% efficiency as regular turbines
    • Only a 2,000mB buffer that allows for up to 68kHE/s if constantly filled
  • Added a config option to disable the chunky NEI handler

Changed

  • Updated russian localizations
  • Rebalanced burn values for most fluids
    • Value ratios have been calculated, no more eyeballing
    • All hail the spreadsheet
    • The new values factor in the rarity, general demand and all processing steps
    • Burn values are now generally higher than what they used to be
    • Synthetic fuels like ethanol and biofuel have not yet been rebalanced
  • Solid fuel recipes are now auto-generated based on the fuel's burn value
    • In general, 150 TU worth of liquid fuel solidify into 100 TU worth of solid fuel, making solidification generally less efficient than burning it straight away
    • Solidification is still an option when fuel has to be transported or stored in ways that would be inconvenient for fluids
  • High speed steel is now composed of 5 parts steel, 3 parts tungsten and one part cobalt (instead of 2/1/1)
  • Machine configurability has been added to the iGen
  • Simplified some assembler recipes, tier 1 warheads now use vanilla TNT, tier 1 fuselages now run on ethanol and thrusters no longer require "upgrading"
  • Changed the explosion algorithm for Tom, the radius is now 600 instead of 500 and it generates a large outer rim out of tektite as well as an inner rim
  • Boilers will now constantly heat up during firestorms. This can be used to generate energy, but the extreme heat makes boiler explosions very likely
  • Burning grass should no longer spread fire to neighboring blocks if the chunk is unloaded, reducing lag during firestorms considerably
  • Ducking is now disabled if a GUI is open, preventing it from happening when using NEI or the chat
  • Small turbines now require polymer, industrial turbines need rubber
  • Buffed the carbon values of coal and coal-likes, lignite is now 33% carbon, coal is 50% and cokes are 75%
  • Fluid icons, such as the items used to display recipes in NEI, nopw show fluid traits such as burn values

Fixed

  • Fixed many NEI handlers having their slots in the wrong location
  • Fixed batteries often voiding all charge when using buffer mode
  • Fixed potential crash caused by schist stratum world gen scraping along chunk borders
  • Fixed hoppers pulling the ingredients back out of blast furnaces
  • Fixed post impact firestorm not synchronizing to clients on servers at all
  • Potentially fixed an issue causing post impact effects to permanently heat up RBMK parts even after the firestorm has passed
  • Fixed artillery rockets still having janky chunkloading that can cause severe lag
  • Fixed NTM plants spawning even during a firestorm
  • Fixed multi artillery shells colliding with each other during a split, destroying all but one in the air
  • Fixed batteries often not subscribing in IO mode when their stored power is 0

MD5: f39e11961199fbaaebcd9eae616ee668 SHA1: e10de0e8f94d0241077dcc2ad9c839962594d7e2

Files

HBM-NTM-[1.0.27_X4417].jar(46.08 MiB) Primary Download

Project members

HbmMods

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID