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Licensed LGPL-3.0-only
Published 4 years ago
Updated 6 months ago
All versions
4998
Beta
Hbm's Nuclear Tech Mod 1.0.27X4998 for Minecraft 1.7.102 years ago 2,735
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
Added
- PRISM
- A new 3D radiation system which makes use of block explosion resistance to determine spreading
- Unlike the 1.12.2 "pocket" system, radiation isn't perfectly sealed, blocks in a 16x16x16 area are simply summed up and used as a divisor
- Using enough high-resistance blocks (or a ton of lesser resistant blocks), radiation can still be effectively blocked (either thick concrete walls or a mountain)
- Radiation is still (sub) chunk based, so the radiation on both sides of a wall in the middle of a chunk will still be the same, the wall will however affect spreading to neighboring chunks
- For TPT players: radiation can be compared to pressure, where pressure also uses 4x4 pixel regions and is affected by pixels within those regions
- The system is disabled by default, but can be enabled in the config under the radiation category
Changed
- Centrifuges and refineries now use analog circuits
- Updated the cyclotron, the GUI is now much cleaner and it uses water as coolant (produces LPS) instead of regular coolant
- Due to some people's inability to put a square peg into a square hole rather than a round one, it is now impossible to manually click soldering station ingredients into the wrong slot (you could have just shift-clicked, you know?)
- Slightly simplified a few crafting recipes, steel tanks and steel shells take the same role so the steel tanks were dropped from a few recipes
Fixed
- Fixed hopper IO ignoring the stack limit on arc furnaces under certain circumstances
- Fixed the watz powerplant not dropping as many HSS bolts as it should
- Fixed grates crashing servers when placed using shift click onto blocks
- Many machines now use the much more efficient byte buffer for sending information to the client which heavily reduces lag (NBT packing is a major contributor to TPS lg)
- Fixed issue where the power system would constantly disconnect when multiple dimensions are loaded
- Fixed the rare sideways-rendering tank not using the correct UV
- Fixed incorrect resource path for the hot blood tank, causing a missing texture
- Fixed welded CMB plates being unobtainable
- Fixed the ICF pellet maker not being able to eject the output
MD5: 2188ad23010e7e09ae69e4b1a7e82cca
SHA1: 7a9fca0ef1631d7f389870dc277adc2b43dd6417
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M4Z75E5X:11b11Ygl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M4Z75E5X:11b11Ygl"
}

