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Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 6 months ago
All versions
5193
Beta
Hbm's Nuclear Tech Mod 1.0.27X5193 for Minecraft 1.7.102 years ago 5,939
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
Added
- Double barrel shotgun
- Special weapon, spawns as part of certain loot pools
- Uses the new 10 gauge caliber
- Will reload after each shot, however it is not belt-fed, if ammo is depleted, the next reload must be triggered manually
Changed
- Removed the old casing items
- Reduced the flicker on the autoshotgun's holo sights
Fixed
- Fixed the bullet casing molds being unobtainable
- Fixed instant crash caused by smelting certain things in the crucible
- Fixed the SPAS' alt fire having a delay of only 10 ticks instead of 20
- Fixed 240mm nuclear shells not triggering properly if they hit their target within 3 ticks of being spawned
- Fixed some items that are supposed to be hidden in NEI being visible
- Fixed dual lever action shotguns having inconsistent damage
- Fixed entities (especially players) not being affected at all by their own explosions (rockets, 40mm grenades, etc)
- To keep rocket jumping at least somewhat viable, self-damage from explosions is reduced by 50%, the knockback remains the same
- Fixed missing localization for the casing molds
- Fixed the broken CIWS turret crashing instantly
- Added safeguards to prevent any unnamed casing config from crashing
- Fixed one of the break action revolver's faces having incorrect normals, making it invisible
- Fixed the fluid trait config not loading correctly
- Fluids are now subject to the /ntmreload command
MD5: e7ead8d5683f4082137ae2d95d845b45
SHA1: 141a043d59bb3c70efa1405e28e3c94dc9abe5cd
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M4Z75E5X:2yNRgxZu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M4Z75E5X:2yNRgxZu"
}

