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Hbm's Nuclear Tech Mod 1.0.27X4991 for Minecraft 1.7.10

Changelog

Added

  • Asphalt stairs
    • Stairs, but fast
    • Slabs too
  • More circuits
    • Control units and advanced control units are exclusively used for nukes
    • CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors
    • Nukes are no longer for people who weasel their way through progression and then get 8 uranium, 2 steel and some duct tape, instead every atomic bomb requires a large electronics production capacity
    • WMDs are expensive, who woulda thunk

Changed

  • Wires now use recipe autogen for anvils, meaning that all fine wires are now obtainable via tier 4 anvil
  • Changed most nuke recipes
    • Most assembler recipes have been de-cluttered, no longer using random extra plates or wires
    • Nukes now exclusively use control units or ACUs instead of circuits
  • CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes
  • Chainlink fences now only create posts on edges or intersections
    • The new chainlink fence post block will always create a post, emulating the behavior of the old fences
  • Removed gold sands (frees up 2 block IDs)
  • There's now two new variants of builder's choice concrete, desert storm (the texture from the launch pad) and bronze plating (the old ICF laser texture)
  • Microwaves are no longer electric furnace copies, instead their recipes are restricted to things considered food
  • Electric furnaces now cause minor pollution (does not connect to smoke stacks!)
  • Increased the arc furnace's liquid buffer to 128 blocks (from 24)
  • The arc furnace can now accept more items depending on the speed upgrade, extending all the way to 16 with speed 3 (effective cap might be lower to prevent outputs from exceeding 64 items)
    • Due to technical limitations, clicking into a slot once will only place a single item, however after the item is present, the slot's capacity extends to the upgraded size
    • This is especially apparent when clicking items into slots by hand, and still noticeable when shift clicking by how the items spread out
    • This does not affect automation at all, items will stack up nicely without spreading out unnecessarily
  • Reduced arc furnace pollution from 15 to 10 soot per cycle
  • The way soot spreads has been changed
    • The spreading threshold has been decreased from 15 to 10
    • Every update, soot will decrease by regardless of whether it can spread or not (instead of only if it cannot spread)
  • Batteries no longer transmit in all directions, instead they transmit to their own power node (since they are also considered cables), eliminating any direction-based bias when transmitting
  • The base fuel consumption for the soyuz in cargo mode is now only 5,000mB
  • The soyuz' fuel consumption in cargo mode is now limited to its max capacity, meaning it can now fly infinitely far
  • Less bullshit mode's simple crafting now extends to the soldering station, all circuits, upgrades and control units are substantially cheaper
  • There is now an alternate recipe for standard capacitors, using one aluminium dust for two capacitors (i.e. 4.5 aluminium nuggets, vs the standard 1 niobium nugget)
  • Shift-clicking steel grates onto the top/bottom of a block now shifts the grate into that block (if there is space, for example for cables or ducts). The effect is only visual, and the block still occupies the position above the block that the grate has been placed at
    • This allows for making pipes with grates over them which are flush with the floor
  • The ore acidizer has been remodeled
    • The ports are now much simpler, having universal ports for all types instead of power/fluid being separated from items
    • The ports are now all located at the bottom, making it easier to connect power/fluid
    • There are now more ports to choose from
    • The machine is now one block shorter
    • The ladder is now wider and centered on the side
  • Magnetized tungsten now has a crucible recipe
  • In addition to the standard placement rules, Redstone-over-Radio item counters can now also be placed on any block with an inventory tile entity, not just ones with comparator output. This means that they can be connected to the ports of machines which wouldn't give off a comparator signal.
  • Standard RoR torches can now also be connected to things that provide direct power, not just comparator output, which allows them to be usable with radars
  • Due to the cost changes, the desert powerplant no longer spawns a Fat Man in its cooling tower, instead it now generates a dud
  • Increased most arc electrodes' durabilities

Fixed

  • Fixed dupe regarding conveyor grabbers
  • Fixed soldering stations not saving progress or their fluid tanks
  • Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0
  • Fixed FM radios disassembling into incorrect parts
  • Fixed 256k tanks yielding too much steel when shredded
  • Fixed the wire mold only creating 1 wire instead of the intended 8 due to the changes to the wire oredict
  • Fixed potential crashes in the arc welder and soldering station GUIs
  • Chemical plants no longer output osmiridic solution at 5 PU on 528 mode, fixing an issue where it cannot supply anything because no machine accepts that type with that pressure
  • Fixed crash that happens when CodeChickenCore is not installed (which is rare but sure)

Files

HBM-NTM-[1.0.27_X4991].jar(48.67 MiB) Primary Download

Project members

HbmMods

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID