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Hbm's Nuclear Tech Mod 1.0.27X4998 for Minecraft 1.7.10

Changelog

Added

  • PRISM
    • A new 3D radiation system which makes use of block explosion resistance to determine spreading
    • Unlike the 1.12.2 "pocket" system, radiation isn't perfectly sealed, blocks in a 16x16x16 area are simply summed up and used as a divisor
    • Using enough high-resistance blocks (or a ton of lesser resistant blocks), radiation can still be effectively blocked (either thick concrete walls or a mountain)
    • Radiation is still (sub) chunk based, so the radiation on both sides of a wall in the middle of a chunk will still be the same, the wall will however affect spreading to neighboring chunks
    • For TPT players: radiation can be compared to pressure, where pressure also uses 4x4 pixel regions and is affected by pixels within those regions
    • The system is disabled by default, but can be enabled in the config under the radiation category

Changed

  • Centrifuges and refineries now use analog circuits
  • Updated the cyclotron, the GUI is now much cleaner and it uses water as coolant (produces LPS) instead of regular coolant
  • Due to some people's inability to put a square peg into a square hole rather than a round one, it is now impossible to manually click soldering station ingredients into the wrong slot (you could have just shift-clicked, you know?)
  • Slightly simplified a few crafting recipes, steel tanks and steel shells take the same role so the steel tanks were dropped from a few recipes

Fixed

  • Fixed hopper IO ignoring the stack limit on arc furnaces under certain circumstances
  • Fixed the watz powerplant not dropping as many HSS bolts as it should
  • Fixed grates crashing servers when placed using shift click onto blocks
  • Many machines now use the much more efficient byte buffer for sending information to the client which heavily reduces lag (NBT packing is a major contributor to TPS lg)
  • Fixed issue where the power system would constantly disconnect when multiple dimensions are loaded
  • Fixed the rare sideways-rendering tank not using the correct UV
  • Fixed incorrect resource path for the hot blood tank, causing a missing texture
  • Fixed welded CMB plates being unobtainable
  • Fixed the ICF pellet maker not being able to eject the output

MD5: 2188ad23010e7e09ae69e4b1a7e82cca SHA1: 7a9fca0ef1631d7f389870dc277adc2b43dd6417

Files

HBM-NTM-[1.0.27_X4998].jar(48.67 MiB) Primary Download

Project members

HbmMods

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID