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Hbm's Nuclear Tech Mod 1.0.27X4704 for Minecraft 1.7.10

Changelog

Added

  • PWR
    • The successor to the old large nuclear reactor
    • Has some design similarities with the RBMK, but in 3D
    • Relatively easy to build and safe to operate
    • Does not use any tile entity rendering and all math is pre-calculated when the reactor is assembled, making this one even more performant than the old large reactor
    • Balancing might change, so keep that in mind when updating in the future
  • Sodalite
    • A gem that can be extracted from fluorite or lapis ore
    • Can be heated in the combination oven to make sodium and chlorine
  • Liquid sodium
    • Valid PWR coolant with high efficiency rating
    • Made by liquefacting sodium
  • Liquid thorium salt
    • Valid PWR coolant
    • Has a high flux multiplication rate, boosting fuels
    • After cooling, the depleted salt has to be reprocessed using a chemical plant
  • Creative stirling engine
    • A stirling engine with 100% efficiency and no heat cap
    • Still has the 10% delta-T heat transfer rate as the other stirlings
    • Great for quickly benchmarking reactors without needing to set up a turbine cycle

Changed

  • Bedrock fluorite ore now yields actual ore instead of fluorite directly
  • Blocks that fall from fallout effects no longer drop items when falling on small blocks, preventing issues like gas blocks being dropped
  • Bullets no longer need primers to be crafted, primers no longer exist at all
  • The automatic buzzsaw can now use wood oil, ethanol, fish oil and heavy oil to run
  • Fluorite ore is now centrifugable
  • Fluorite crystals now centrifuge into slightly less fluorite but also yield sodalite
  • Blast resistance values for most resistant blocks have been changed, most blocks now have much lower resistance which means there's now a practical difference between concrete and ducrete. Resistance values also match the block's cost more closely.
  • Using a screwdriver, the input and output sides of conveyor cranes (inserters, ejectors, etc) can now be configured, allowing them to operate around corners
  • Sandstone's blast resistance is now as high as stone's, but only against nuclear explosions
  • The tsar bomba model has been updated
  • The nuclear explosion animation has been replaced with the TOREX system, instead of a static model that moves around, the mushroom clouds are now made of simulated particles
  • Sellafite now uses random ticks instead of scheduled ticks every second, while this does reduce its radioactivity quite a bit, it prevents the tick queue from slowing down to a crawl with large amounts of sellafite from nuclear explosions
  • Conveyor blocks now have tooltips explaining what they do and how they can be configured
  • The large reactor still works despite the PWR being added, but the parts have been made uncraftable
  • Unused watz parts have been hidden from the creative inventory
  • Removed the bedrok coltan ore, since it was replaced by generic bedrock ores anyway
  • Updated decal on the congo lake grenade launcher

Fixed

  • Fixed FEnSU's IO limit not working properly
  • Fixed overflow caused by uncapped Spk values of DFC beams, they are now capped at 9,200,000 Spk
  • Fixed smooth lighting not working on connected textures
  • Fixed the Thermos preventer not working on Crucible type servers
  • Fixed pollution save files not working correctly on certain Thermos forks
  • Fixed blast furnace output overstacking
  • Fixed potential crash caused by centrifuges trying to create a recipe using non-registered items
  • Fixed chemplant GUI crashing when too many upgrades are applied to a short duration recipe
  • Corium is now a finite fluid, fixing an issue where a single fuel rod can be used to create a giant blob of corium, lagging out the server
  • Fixed bullets not being able to pass things like tall grass
  • Whether the player has received a guide book is now saved as part of the extprop which might fix an issue where offline mode players get a new book on every start
  • Fixed electrolyser fluid recipes not showing the input amount

MD5: 7f77d8b27d21290b60734d4af5b7a8eb SHA1: 8ec15d46e8114be43d1448561ff7b787f534b399

Files

HBM-NTM-[1.0.27_X4704].jar(46.1 MiB) Primary Download

Project members

HbmMods

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID