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Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 6 months ago
All versions
5257
Beta
Hbm's Nuclear Tech Mod 1.0.27X5257 for Minecraft 1.7.102 years ago 9,663
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
Added
- A new legendary weapon
Changed
- Updated russian localization
- Large deposits (hematite, malachite, bauxite) and caves (sulfur, asbestos) can now be toggled in the config
- Removed recipes for most old particle accelerator parts
- Dense coils no longer have recipes either for the most part, all coils with no recipes can be recycled back into dense wires
- Natural gas can now be processed in a pyrolysis oven, 12k of gas yields 8k hydrogen and one graphite ingot
- Saturnite now has an alternate recipe, adding one pile of borax for doubled output
- All mass storage units (except wood) are now substantially cheaper
- Reduced base spread for all 12 and 10 gauge buckshot shells from 0.05 to 0.035
- Reduced legendary 12 lever action's spread multiplier from x1.35 to x1.15
- Bullet casings now spawn with randomized angular velocity
- Bullet casings now correctly bounce off walls, and change angles when bouncing
- Two previously unobtainable legendaries are now in the red room loot pool (about 10x less common than most other items)
Fixed
- Fixed an issue where
/ntmreloadwould load fluids after recipes, meaning that recipes using newly added fluids would not work correctly, as the fluids don't exist by the time the recipe is loaded - Fixed bedrock coltan being way too common, drowning out almost all other bedrock ores
- Fixed rotary furnace not saving its output stack
- Fixed strand caster water check being incorrect, creating negative water by allowing operations with insufficient cooling
- Fixed radar not using the small remaining amount of power, causing the animation getting stuck
- Fixed the new system structures being way too common
- Fixed RBMKs losing all their flux when reloading the world
- Fixed issue where DODD fuel item stats would only update when the GUI was open
- Fixed muzzle flashes not being fullbright
- Fixed guns having their name permanently visible over the toolbar
- Fixed hangman being absolutely gigantic when dropped
MD5: 0a94fdc668495339c5237ef1d7851502
SHA1: 7af51e116d9d5662d44fe8ae4c72f8cf0a06efc1
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M4Z75E5X:pXmW3c5d"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M4Z75E5X:pXmW3c5d"
}

