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Numismatic Archeology 0.2.0

Changelog

  • Removed redundant suspicious gravel
  • Added the bamboo shrine, where the parrot coin now generates in suspicious gravel
    • The shrine consists of an above ground gate and below ground small tunnels
  • Added the end temple, where the ender coin now generates in suspicious end stone
  • Added archeologist houses in villages
    • Added archeologist villager, mainly trades in sherds, and at master level can trade for suspicious blocks (sand, gravel, red sand)
    • Added numismatic desk, the job site for the archeologist. It currently has no function (but I'm not going to forget about it cough cough fletching table)
    • The desert, savanna, and plains archeologist houses generate with a pit of suspicious sand/gravel.
    • The taiga and snowy archeologist houses generate with a loot chest
    • The taiga village might also contain another variant of the archeologist house with no chest
  • Sniffer coin now generates in warm ocean ruin suspicious gravel
  • Added odd green figurine, found in bamboo shrines, which currently does nothing
  • Sniffer coin no longer found in desert wells, ender coin no longer found in end cities, parrot coin no longer found in jungle temples, and the villager coin is no longer traded for with the Wandering Trader

Files

numismatic_archeology-0.2.0.jar(204.46 KiB) Primary Download

Project members

eman7blue

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID