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  • Animal coin is now rabbit coin
  • The textures of coins have changed to have a more minecrafty feel
  • Numismatic desk now grades coins
    • Coins now generated ungraded, and can be graded with the numismatic desk to be poor, fine, or superb
  • Added magnifying glass, which is used to look inside suspicious blocks (might be broken)
  • Added diamond brush, which is faster than a normal brush
  • Added thunderstone *Thunderstone is generated when lightning strikes stone
  • Added ancient activation
    • Ancient activators are crafted with thunderstone, and can be used to make thunderstone, charged thunderstone, and a special figurine
  • A lot of little changes
  • Removed redundant suspicious gravel
  • Added the bamboo shrine, where the parrot coin now generates in suspicious gravel
    • The shrine consists of an above ground gate and below ground small tunnels
  • Added the end temple, where the ender coin now generates in suspicious end stone
  • Added archeologist houses in villages
    • Added archeologist villager, mainly trades in sherds, and at master level can trade for suspicious blocks (sand, gravel, red sand)
    • Added numismatic desk, the job site for the archeologist. It currently has no function (but I'm not going to forget about it cough cough fletching table)
    • The desert, savanna, and plains archeologist houses generate with a pit of suspicious sand/gravel.
    • The taiga and snowy archeologist houses generate with a loot chest
    • The taiga village might also contain another variant of the archeologist house with no chest
  • Sniffer coin now generates in warm ocean ruin suspicious gravel
  • Added odd green figurine, found in bamboo shrines, which currently does nothing
  • Sniffer coin no longer found in desert wells, ender coin no longer found in end cities, parrot coin no longer found in jungle temples, and the villager coin is no longer traded for with the Wandering Trader
  • Added suspicious soul sand, red sand, gravel, and end stone
  • Updated texture/model for the trophy
  • Buried hoards can now be found in badlands
    • Animal coins now spawn in badlands buried hoards
  • Added content to bastions
    • Housing bastions now have a new garden that can sometimes generate, which contains suspicious soul sand
    • Housing bastions can have suspicious soul sand, which now have piglin coins
    • Hoglin stable bastions can have suspicious soul sand
  • Piglin coins and animal coins no longer generate in bastion treasure chests and shipwrecks respectively
  • Added eight coins
  • Added trophy
  • Added buried hoard feature
  • Added advancements

Project members

eman7blue

Owner


Technical information

License
MIT
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required
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