Compatibility
Minecraft: Java Edition
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
NOTE:This pack is currently in ALPHA.
Inspired by some Microsoft Windows builds that use the qps-ploc pseudo language (like [1iaT9][ Ẅĭпðøωś Þнôтŏ Ģάŀļєяÿ !!! !]
, known for Windows 8 Betas), I created Pseudo-localization Language Pack For Minecraft(Pslo4MC).
This language pack added a language called [4oSWE][Þŝęǘďö Ŀấňḡūǡǧe !]([QfIqk][₽șeǔđŏ !])
that imitates Microsoft's pseudo-localization language(qps-ploc
).
Using this pack, you can use this language in Minecraft by selecting this language at the Language Settings or simply by setting lang=qps_ploc in options.txt.
Using this language, you can verify Minecraft is localizable without actually localizing into a real language.
- Test your custom fonts in an international multilingual environment.
- Locate a translation string easily by locating the unique Hash ID.
- Match your pseudolocalizated Windows Builds
- Just for fun
- (No Hash-ID Spy included)
What is pseudo-localization?
With pseudolocalization, you can verify that your product is localizable without actually localizing into a real language. Many potential issues in localization can be discovered independently from actual translation. The pseudolocalization strategy can be applied in the earliest phases of development before translation begins. The strategy is sustained throughout the development cycle for continual testing and validation.
It simulates common effects of translation that commonly cause issues with a product. The transformation is readable enough that the product can still be used and tested without knowing a foreign language.
For more information about pseudolocalization,you can visit https://learn.microsoft.com/globalization/methodology/pseudolocalization.
For Chinese users,there is also a readable article written Simplified Chinese.bilibili cv18226873
Bugs & Ideas
Github Issues Note that the author might be very busy and only have a little spare time,so the problem might not be seen by the author timely. Also,This pack might not be updated in time.:(
Known Issues
Conflict with AuthMe
plugin for unknown reasons.
You might need to switch back to any normal languages to connect any server using AuthMe plugin.
Or try to switch qps-ploc language after joining the server.
Tested on these server:
AriaCraft
神域天堂 (Clover Pixel)
洛花星雨
Remiaft Network
Special Thanks
@suntrise
@what_damon
License
CC0 1.0 Universal (since Alpha #7)
PROJECT ZWPACK & Pslo4MC by zhuWin
To the extent possible under law, the person who associated CC0 with Pslo4MC has waived all copyright and related or neighboring rights to Pslo4MC.
You should have received a copy of the CC0 legalcode along with this work. If not, see https://creativecommons.org/publicdomain/zero/1.0/.
Screenshots
[