Tags
Creators
Details
Licensed ARR
Published last year
Updated last year
All versions
1.0.2
Release
Oaks Frontier 1.0.2last year 71
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
v1.0.2 Combat and Biome Changes
New Features
Added new tags
- of/tags/item/mob_reach
- short_range_tools (2.5)
- close_range_tools (3.5)
- normal_range_tools (4.5)
- long_range_tools (5.4)
- far_range_tools (6)
- of/tags/item/block_reach
- close_range_tools (2.5)
- normal_range_tools (3)
- long_range_tools (5)
- far_range_tools (7)
- very_far_tools (9)
- Added an in-depth, extremely customisable config
- Different Weapons now change the cooldown time for the shield
- Added Decayed Netherrack
- Added a Camera Zoom Function when the player presses “C” (currently locked at that key bind … ): Sorry)
- Added Strata that generate in the badlands
- Added Cactus Flower
- Added 2 new Advancements to help players find the upgrades
- Added Recall mirror that teleports the player to their spawn location
- Updated Caves introducing new rib bones and magma underground
- Added Breakable Loot Pots that are found underground and drop an item using the item tag “of:breakable_pot_loot”
- Added squid food
- Horses can now float on water
- Added New End Folliage
- Ender Grass
- Ender Rose
- Updated the textures of the violet biome foliage
Badlands
- Remove all lava springs and lakes
- Added Sheep Spawns (4,4 weight 12)
- Added Cow Spawns (4,4 weight 20)
- Added Chicken Spawns (4,4 weight 15)
- Added Pig Spawns (4,4 weight 25)
- Replaced Zombie spawns with Husk
Changes
- Increased tree generation height to be taller
- Food from Vanilla and Farmers Delight now increases thirst in Tough as Nails
- Added new localisation entry for people to customise
- “tool_tip.block_reach.title” = the block reach text on tooltips
- “tool_tip.mob_reach.title” = the mob reach text on tooltips
- “tool_tip.shield_info.title” = the shield information text on tooltips
- Reverted the changes of Golden Apple, Enchanted Golden Apple, Rotten Flesh, Spider Eye and Pufferfish
- Farmers Delight Stoves are now placed unlit and require either a matchbox to light it
- Flint Cleaver can now be used to chop things on the Farmers Delight chopping board
- Bird Nest now drop a set number of eggs based on the eggs it has
- Changed SFX for lighting a campfire
- Switched Shulker dying to item tagged “c: dyes/COLOR
- Dying Shulker boxes now cause the player's hand to swing
- Changed how the Dry Grass Feature Works to spawn together
- Changed Raw Diamonds Smelting taking 2000 ticks instead of 200 in blasting and 6500 to 400 in smelting
- Removed the Duplicate of Blasting Raw Diamond Ore
- Removed recipe Directional Repeater
- Inferno now only spawns within the fortress, similar to Blaze (no longer spawns only on nether brick)
- Inferno no longer takes fall damage
- Inferno textures glow
- Retextured Netherrack
- The main menu will now randomly apply an image from the screenshots folder
- Leaf Litter has a 25% chance in the composter
- Leaf Litter can be used to smelt items for 200 ticks (5 seconds)
- Retextured the Archaeology Table
- Removed the Dragon Egg item model
- Fletching Table Item icons now dynamically turn on and off if there is an item in the slot
- Fletching Table slots now only accept their respective items and not just any random item
- Archaeology Table Item icons now dynamically turn on and off if there is an item in the slot
- Updated the Stats icon for Items picked up
- Ruby Ore retexture (credit: https://mcmodels.net/products/13626/weekly-dot-pack-1)
- Retextured Ender meat
- Added more items to the archaeology loot table
- Slight changes to the Campfire Logs texture
Bug Fixes
- Bonus Chest Loot Table now generates with loot
- Gravel Loot Table has been tweaked to always drop at least 1 flint
- Some Stone Rocks recipes have been added
- Fishing Rods recipe has been fixed to now support modded string
- Nether Fortress Chest Loot Table now generates with loot
- Replaced the Diamond Sword recipe to support the upgrading system
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oGDnkqaJ:vlE85TZR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oGDnkqaJ:vlE85TZR"
}

