Tags
Creators
Details
Licensed MIT
Published 4 years ago
Updated last year
All versions
1.1.5
Release
Oceanic Expanse 1.1.52 years ago 495
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER
- Added a frame 0 to the Tropical Slime animation
~ This just helps clear some log spam - Buffed the spawning of Tropical Slimes
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
~ They were far, far too rare before, this hopefully should help them appear more often
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
- Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
- This includes all associated recipes such as Smelting or Crafting into Bisque
- Crab and Lobster Bisque recipes disable if their respective mob is disabled
- Fixed issue #98, Coquina will move past wood when generating
- Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
- Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
- Fixed issue #104, Palm Logs can now make Charcoal
- Fixed issue #105, Fish no longer may enter Boats
- Fixed issue #106, Drowned should use proper swimming animations again
- Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
- Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
- Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
- Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
- Updated all version info to 1.1.5
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W81ZzfUo:YCT5zOY2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W81ZzfUo:YCT5zOY2"
}

